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(Blog post created or updated.)
m (Removing deprecated usage)
 
(10 intermediate revisions by 4 users not shown)
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There is just a big problem on Shen and that is AP ratio on skills which is that players never building AP on Shen because its not tanky. In this meta many champions can do his job.
 
There is just a big problem on Shen and that is AP ratio on skills which is that players never building AP on Shen because its not tanky. In this meta many champions can do his job.
   
I remember Shen was one of most dangerous champion and he was banned all the time. So I've tried this rework on Shen maybe he will gain his popularity again. I'm sharing my thoughts with you, leave your thoughts too in the comments and let's hope for Shen's return.
+
I remember Shen was one of most dangerous champion and he was banned all the time. So I've tried this rework on Shen maybe he will gain his popularity again. I'm sharing my thoughts with you, leave your thoughts too in the comments and let's hope for Shen's return. So lets go :)
   
 
First I was thinking we need special thing for Shen. Shen is the first champion who uses energy and I think I could use this. Like Rito did on Ryze.
   
 
;What changed on his stats?
So lets go :)
 
 
* Base health increased to 450(+90) from 428(85).
 
* Base attack damage increased to 55(+3.5) from 54.5 (+3.375).
 
* Now gains magic resist per level.
   
 
{{Ability|I
First I was thinking we need special thing for Shen. Shen is the first champion who uses energy and I think I could use this. Like Rito did on Ryze.
 
 
|name=Ki Strike
 
  +
|icon=Ki Strike.png
 
 
|description=Shen's next basic attack deals energy damage equal to (10% of Shen's current energy) + {{as|(15% of Shen's bonus health)}} and restores {{pp|10;20;30|1;7;13}} Energy.
 
'''What changed on his Stats ?'''
 
----
 
 
- Base health increased to 450(+90) from 428(85).
 
 
- Base attack damage increased to 55(+3.5) from 54.5 (+3.375).
 
 
- Now gains magic resist per level.
 
 
{{Ability info
 
|name=Ki Strike
 
|icon=KiStrike.jpg
 
|description=Shen's next basic attack deals energy damage equal to (10% of Shen's current energy){{plus}}{{as|(15% of Shen's bonus health)}} and restores {{pp|3|10|20|30|1|7|13}} Energy.
 
 
|description3= If Ki Strike hits target marked from {{ai|Vorpal Blade|Shen}} %20 of damage will return as heal to Shen.
 
|description3= If Ki Strike hits target marked from {{ai|Vorpal Blade|Shen}} %20 of damage will return as heal to Shen.
 
|description2= Every basic attack reduces the cooldown by 1 second, up to 2 seconds while {{ai|Feint|Shen}} holds.
 
|description2= Every basic attack reduces the cooldown by 1 second, up to 2 seconds while {{ai|Feint|Shen}} holds.
 
|static=10
 
|static=10
}}
 
{{Ability2
 
 
|targeting='''Ki Strike''' is an [[on-hit effect]] ability.
 
|targeting='''Ki Strike''' is an [[on-hit effect]] ability.
 
|damagetype=energy
 
|damagetype=energy
 
|onhiteffects=''Ki Strike's'' energy damage cannot be {{ai|Counter Strike|Jax|dodged}}, {{ai|Aegis Protection|Pantheon|blocked}}, {{ai|Riposte|Fiora|parried}} or {{tip|blind|miss}}.
|onhiteffects=
 
''Ki Strike's'' energy damage cannot be {{ai|Counter Strike|Jax|dodged}}, {{ai|Aegis Protection|Pantheon|blocked}}, {{ai|Riposte|Fiora|parried}} or [[Blind|miss]].
 
 
|additional= Energy damage means, if Shen's Ki Strike shows "X" damage it will just deal "X" damage. Armor or Magic resist cant reduces this damage. Expect shields or damage reduction skills.
 
|additional= Energy damage means, if Shen's Ki Strike shows "X" damage it will just deal "X" damage. Armor or Magic resist cant reduces this damage. Expect shields or damage reduction skills.
 
}}
 
}}
   
''' What is changed on Ki Strike ?'''
+
;What is changed on Ki Strike?
 
* Damage per level removed.
----
 
 
* Added scaling of energy and energy damage.
 
* Now it cannot be dodged, blocked, parried or miss.
 
* Now grants heal when hits if target marked with Vorpal Blade.
 
* Now its takes %15 of Shen's bonus health instead of %10.
   
 
{{Ability|Q
- Damage per level removed.
 
 
- Added scaling of energy and energy damage.
 
 
- Now it cannot be dodged, blocked, parried or miss.
 
 
- Now grants heal when hits if target marked with Vorpal Blade.
 
 
- Now its takes %15 of Shen's bonus health instead of %10.
 
 
 
{{Ability info
 
 
|name=Vorpal Blade
 
|name=Vorpal Blade
|icon=VorpalBlade.jpg
+
|icon=Vorpal Blade.png
 
|description={{sbc|Active:}} Shen throws a blade at the target enemy, dealing magic damage and marking them for 5 seconds. Shen and allied champions that damage a marked enemy will heal over 3 seconds, with the duration refreshing upon subsequent damage.
 
|description={{sbc|Active:}} Shen throws a blade at the target enemy, dealing magic damage and marking them for 5 seconds. Shen and allied champions that damage a marked enemy will heal over 3 seconds, with the duration refreshing upon subsequent damage.
|description2= Shen's basic attacks will deal bonus magic damage on hit.
+
|description2= Shen's basic attacks will deal bonus magic damage on-hit.
|leveling={{lcaps|Magic damage|60|95|135|165|200|(+50% AD)}}
+
|leveling={{lc|Magic Damage}} {{ap|60|95|135|165|200}} {{as|(+50% AD)}}
{{lcaps|Heal|5|10|15|20|25|(+ {{fd|1.5%}} Shen's maximum health)}}
+
{{lc|Healing}} {{ap|5|10|15|20|25}} {{as|(+ {{fd|1.5}}% Shen's maximum health)}}
{{lcaps|Magic damage on hit |3|6|9|12|15|(+10% AP)}}
+
|leveling2 = {{lc|On-Hit Damage}} {{ap|3|6|9|12|15}} {{as|(+10% AP)}}
 
|cooldown={{ap|6|5.5|5|4.5|4}}
 
|cooldown={{ap|6|5.5|5|4.5|4}}
 
|cost=50
 
|cost=50
Line 65: Line 46:
 
}}
 
}}
   
''' What is changed on Vorpal Blade ?'''
+
;What is changed on Vorpal Blade?
 
* Damage reduced to 60/95/135/165/200 from 60/100/140/180/220.
----
 
 
* Now scales with AD ratio instead of AP.
 
* Heal increased to 5/10/15/20/25 from 6/10/14/18/22.
 
* Instant heal removed.
 
* Energy cost reduced to 50 from 60.
 
* Now deals 3/6/9/12/15 bonus magic damage on hit.
   
 
{{Ability|W
- Damage reduced to 60/95/135/165/200 from 60/100/140/180/220.
 
 
- Now scales with AD ratio instead of AP.
 
 
- Heal increased to 5/10/15/20/25 from 6/10/14/18/22.
 
 
- Instant heal removed.
 
 
- Energy cost reduced to 50 from 60.
 
 
- Now deals 3/6/9/12/15 bonus magic damage on hit.
 
 
 
{{Ability info
 
 
|name=Feint
 
|name=Feint
|icon=Feint.jpg
+
|icon=Feint.png
 
|description = {{sbc|Passive:}} Increases Shen's attack and movement speed.
 
|description = {{sbc|Passive:}} Increases Shen's attack and movement speed.
 
|description2 = {{sbc|Active:}} Shen gains a shield that absorbs a certain amount of damage. The shield dissipates after 3 seconds if not already destroyed.
 
|description2 = {{sbc|Active:}} Shen gains a shield that absorbs a certain amount of damage. The shield dissipates after 3 seconds if not already destroyed.
|leveling={{lcaps|Shield|60|95|135|165|200|(+10% of Shen's bonus health)}}
+
|leveling={{lc|Bonus Speed}} {{ap|5|10|15|20|25}}%
|leveling2={{lcaps|movement and attack speed|5|10|15|20|25|%}}
+
|leveling2={{lc|Shield}} {{ap|60|95|135|165|200}} {{as|(+10% of Shen's bonus health)}}
 
|cooldown={{ap|9|8|7|6|5}}
 
|cooldown={{ap|9|8|7|6|5}}
 
|cost=50
 
|cost=50
Line 93: Line 66:
 
}}
 
}}
   
'''What is changed on Feint ?'''
+
;What is changed on Feint?
 
* Shield amount reduced to 60/95/135/165/200 from 60/100/140/180/220.
----
 
 
* AP ratio removed.
 
* Now scales with Shen's bonus health.
 
* Now grants bonus attack and movement speed passively.
   
 
{{Ability|E
- Shield amount reduced to 60/95/135/165/200 from 60/100/140/180/220.
 
 
- AP ratio removed.
 
 
- Now scales with Shen's bonus health.
 
 
- Now grants bonus attack and movement speed passively.
 
 
 
{{Ability info
 
 
|name=Shadow Dash
 
|name=Shadow Dash
|icon=ShadowDash.jpg
+
|icon=Shadow Dash.png
 
|description={{sbc|Active:}} Shen dashes along target line, dealing magic and physical damage to enemy champions he contacts and taunting them for {{fd|1.5}} seconds. While taunted, enemies are forced to attack Shen and their basic attacks deal half damage. Shen gains '''30 ENERGY''' for each enemy champion he contacts.
 
|description={{sbc|Active:}} Shen dashes along target line, dealing magic and physical damage to enemy champions he contacts and taunting them for {{fd|1.5}} seconds. While taunted, enemies are forced to attack Shen and their basic attacks deal half damage. Shen gains '''30 ENERGY''' for each enemy champion he contacts.
|leveling={{lcaps|Magic damage|10|20|30|40|50|(+25% AP)}} {{lcaps|Physical Damage|10|20|30|40|50|(+25% AD)}}
+
|leveling={{lc|Magic Damage}} {{ap|10|20|30|40|50}} {{as|(+25% AP)}}
  +
{{lc|Physical Damage}} {{ap|10|20|30|40|50}} {{as|(+25% AD)}}
 
|cooldown={{ap|16|14|12|10|8}}
 
|cooldown={{ap|16|14|12|10|8}}
 
|cost=100
 
|cost=100
Line 116: Line 84:
 
}}
 
}}
   
'''What is changed on Shadow Dash ?'''
+
;What is changed on Shadow Dash?
 
* Magic damage reduced to 10/20/30/40/50 %25 AP from 50/85/120/155/190 %50 AP.
----
 
 
* Now deals 10/20/30/40/50 %25 AD physical damage.
 
* Energy cost reduced to 100 from 120.
 
* Range increased to 625 from 600.
 
* Energy restoring from champions is reduced to 30 from 45.
   
 
{{Ability|R
- Magic damage reduced to 10/20/30/40/50 %25 AP from 50/85/120/155/190 %50 AP.
 
 
- Now deals 10/20/30/40/50 %25 AD physical damage.
 
 
- Energy cost reduced to 100 from 120.
 
 
- Range increased to 625 from 600.
 
 
- Energy restoring from champions is reduced to 30 from 45.
 
 
 
{{Ability info
 
 
|name=Stand United
 
|name=Stand United
|icon=StandUnited.jpg
+
|icon=Stand United.png
 
|description={{sbc|Active:}} Target allied champion gains a shield that absorbs a certain amount of damage. The shield dissipates after 5 seconds if not already destroyed. After 3 seconds of channeling, Shen teleports to the allied champion.
 
|description={{sbc|Active:}} Target allied champion gains a shield that absorbs a certain amount of damage. The shield dissipates after 5 seconds if not already destroyed. After 3 seconds of channeling, Shen teleports to the allied champion.
|leveling={{lcaps|Shield|200|400|600|(+10% of Shen's bonus health)}} {{lcaps|Shield|%20|%35|%50|(of Shen's current energy)}}
+
|leveling={{lc|Shield}} {{ap|200|400|600}} {{as|(+10% of Shen's bonus health)}} {{as|(+ {{ap|20|35|50}}% of Shen's current energy)}}
 
|cooldown={{ap|200|180|160}}
 
|cooldown={{ap|200|180|160}}
|cost=
 
|costtype=No cost
 
 
|range=Global
 
|range=Global
 
}}
 
}}
   
'''What is changed on Stand United ?'''
+
;What is changed on Stand United?
 
* Shield amount reduced to 200/400/600 from 250/550/850.
----
 
  +
* AP ratio removed.
 
 
* Now scales with Shen's bonus health and current energy.
- Shield amount reduced to 200/400/600 from 250/550/850.
 
 
[[Category:Custom champions]]
 
- AP ratio removed.
 
 
- Now scales with Shen's bonus health and current energy.
 
[[Category:Blog posts]]
 

Latest revision as of 07:58, 29 January 2021

So I was always thinking Shen's current status and I've found him forgotten. No one plays him and I've found him weak against other Top laner champions when I tried. And of course his powers are weak too.

There is just a big problem on Shen and that is AP ratio on skills which is that players never building AP on Shen because its not tanky. In this meta many champions can do his job.

I remember Shen was one of most dangerous champion and he was banned all the time. So I've tried this rework on Shen maybe he will gain his popularity again. I'm sharing my thoughts with you, leave your thoughts too in the comments and let's hope for Shen's return. So lets go :)

First I was thinking we need special thing for Shen. Shen is the first champion who uses energy and I think I could use this. Like Rito did on Ryze.

What changed on his stats?
  • Base health increased to 450(+90) from 428(85).
  • Base attack damage increased to 55(+3.5) from 54.5 (+3.375).
  • Now gains magic resist per level.

Ki Strike

Ki Strike

Shen's next basic attack deals energy damage equal to (10% of Shen's current energy) + (15% of Shen's bonus health) and restores 10 / 20 / 30 (based on level) Energy.

Every basic attack reduces the cooldown by 1 second, up to 2 seconds while Feint Feint holds.

If Ki Strike hits target marked from Vorpal Blade Vorpal Blade %20 of damage will return as heal to Shen.

Info
  • No additional details.

What is changed on Ki Strike?
  • Damage per level removed.
  • Added scaling of energy and energy damage.
  • Now it cannot be dodged, blocked, parried or miss.
  • Now grants heal when hits if target marked with Vorpal Blade.
  • Now its takes %15 of Shen's bonus health instead of %10.

Vorpal Blade

Vorpal Blade

Active: Shen throws a blade at the target enemy, dealing magic damage and marking them for 5 seconds. Shen and allied champions that damage a marked enemy will heal over 3 seconds, with the duration refreshing upon subsequent damage.

  • Magic Damage: 60 / 95 / 135 / 165 / 200 (+50% AD)
  • Healing: 5 / 10 / 15 / 20 / 25 (+ 1.5% Shen's maximum health)

Shen's basic attacks will deal bonus magic damage on-hit.

  • On-Hit Damage: 3 / 6 / 9 / 12 / 15 (+10% AP)

Info
  • No additional details.

What is changed on Vorpal Blade?
  • Damage reduced to 60/95/135/165/200 from 60/100/140/180/220.
  • Now scales with AD ratio instead of AP.
  • Heal increased to 5/10/15/20/25 from 6/10/14/18/22.
  • Instant heal removed.
  • Energy cost reduced to 50 from 60.
  • Now deals 3/6/9/12/15 bonus magic damage on hit.

Feint

Feint

Passive: Increases Shen's attack and movement speed.

  • Bonus Speed: 5 / 10 / 15 / 20 / 25%

Active: Shen gains a shield that absorbs a certain amount of damage. The shield dissipates after 3 seconds if not already destroyed.

  • Shield: 60 / 95 / 135 / 165 / 200 (+10% of Shen's bonus health)

Info
  • No additional details.

What is changed on Feint?
  • Shield amount reduced to 60/95/135/165/200 from 60/100/140/180/220.
  • AP ratio removed.
  • Now scales with Shen's bonus health.
  • Now grants bonus attack and movement speed passively.

Shadow Dash

Shadow Dash

Active: Shen dashes along target line, dealing magic and physical damage to enemy champions he contacts and taunting them for 1.5 seconds. While taunted, enemies are forced to attack Shen and their basic attacks deal half damage. Shen gains 30 ENERGY for each enemy champion he contacts.

  • Magic Damage: 10 / 20 / 30 / 40 / 50 (+25% AP)
  • Physical Damage: 10 / 20 / 30 / 40 / 50 (+25% AD)

Info
  • No additional details.

What is changed on Shadow Dash?
  • Magic damage reduced to 10/20/30/40/50 %25 AP from 50/85/120/155/190 %50 AP.
  • Now deals 10/20/30/40/50 %25 AD physical damage.
  • Energy cost reduced to 100 from 120.
  • Range increased to 625 from 600.
  • Energy restoring from champions is reduced to 30 from 45.

Stand United

Stand United

Active: Target allied champion gains a shield that absorbs a certain amount of damage. The shield dissipates after 5 seconds if not already destroyed. After 3 seconds of channeling, Shen teleports to the allied champion.

  • Shield: 200 / 400 / 600 (+10% of Shen's bonus health) (+ 20 / 35 / 50% of Shen's current energy)

Info
  • No additional details.

What is changed on Stand United?
  • Shield amount reduced to 200/400/600 from 250/550/850.
  • AP ratio removed.
  • Now scales with Shen's bonus health and current energy.