Im making these changes because before Clovis could just throw out damage without taking any in return. She could just run in, silence the enemy, and run out, throwing blades and just incinerating the target. Now this reworked kit supports the high risk, high reward playstyle i was trying to make at the begining.
Just some small nerfs to health regen and attack speed, and a buff to armor and magic resist.
I nerfed this because of the utility that they cant run gives and the double damage from the ultimate. I also reduced the dot to 3 seconds from 4 so Clovis needs to move quick to keep 4 stacks on the target.
Straight nerf here, mainly in its early game power. It now deals more damage at max range, but only starts gaining damage after 300 units and now increases exponentially, so its large damage will only affect units at max range. Also reduces the cooldown by 5 seconds instead of reducing it to 1 second
Basic attacks no longer apply Serrated Blades but now gives a large attack speed buff. Im thinking of lowering the attack speed.
No longer silences enemy champions, now knocks back enemy champions hit, and if they hit terrain they are stunned and take additional damage. no longer can be cast twice.
Nerfed the mana cost and the AD ratio. Also grants permanent attack speed