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Clovis, the Knife Master rework

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Im making these changes because before Clovis could just throw out damage without taking any in return. She could just run in, silence the enemy, and run out, throwing blades and just incinerating the target. Now this reworked kit supports the high risk, high reward playstyle i was trying to make at the begining.

Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] Expression error: Unrecognised punctuation character "{".
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range 125 Move. speed N/A

Clovis, the Knife Master is a champion in League of Legends.

Just some small nerfs to health regen and attack speed, and a buff to armor and magic resist.

Abilities

Serrated Blades
Hemorrhage

Clovis's abilities apply a stack of Serrated Blades, dealing 1 / 1.5 / 2 / 2.5% of the targets maximum health as Physical Damage over 3 seconds. This can stack up to 4 times. Max 150 damage to monsters per second.


I nerfed this because of the utility that they cant run gives and the double damage from the ultimate. I also reduced the dot to 3 seconds from 4 so Clovis needs to move quick to keep 4 stacks on the target.

Throwing Knife
RANGE: 750
COST: 35 / 45 / 55 / 65 / 75 mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Bouncing Blades

Active: Clovis throws a blade in the target direction, dealing Physical Damage to all units. It will deal more damage the further it travels after 300 units, not linearly but exponentially, up to 300% of the minimum, but will deal 50% of damage to each target after the first. The Knife will stop if it hits an enemy champion. If Clovis lands a basic attack on the enemy champion within 4 seconds and 125 range, she removes the blade, reduces the cooldown by 5 seconds and adds another stack of Serrated Blades to the target

  • Damage: 20 / 45 / 70 / 95 / 120 - 60 / 115 / 210 / 285 / 360 (+ 40% AD to 140% AD)


Straight nerf here, mainly in its early game power. It now deals more damage at max range, but only starts gaining damage after 300 units and now increases exponentially, so its large damage will only affect units at max range. Also reduces the cooldown by 5 seconds instead of reducing it to 1 second

They cant Run
RANGE: none
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Righteous Fury

Passive: Each stack of Serrated Blades slows the target

  • Passive: 1% / 2% / 3% / 4% / 5% per stack

Active: Clovis increases her attack range and attack speed by a large amount for 6 seconds.

  • Attack Range Increase: 200 / 250 / 300 / 350 / 400
  • Attack Speed Increase: 30% / 35% / 40% / 45% / 50%


Basic attacks no longer apply Serrated Blades but now gives a large attack speed buff. Im thinking of lowering the attack speed.

Death Walk
RANGE: 450
COST: 70 / 70 / 70 / 70 / 70 mana
COOLDOWN: 15 / 13 / 11 / 9 / 7
Relentless Pursuit

Active: Clovis quickly dashes forward, dealing physical damage to enemies hit and knocking back the first enemy champion hit 350 units. If Clovis knocks the enemy into a wall, they are stunned for 1.5 seconds, take additional damage, and gain another stack of serrated blades.

  • Damage: 50 / 75 / 100 / 125 / 150 (+ 50% bonus AD)
  • Secondary Damage: 60 / 90 / 120 / 150 / 180 (+ 70% bonus AD)


No longer silences enemy champions, now knocks back enemy champions hit, and if they hit terrain they are stunned and take additional damage. no longer can be cast twice.

Silver Blades
COST: 20 / 30 / 40 MANA PER SECOND + 10 / 20 / 30 additional Mana per second active
COOLDOWN: 10 / 8 / 6
Death Lotus

Passive: Clovis gains attack speed.

  • Attack Speed: 20% / 30% / 40%

Toggle: Clovis gains extra attack damage, attack range, and her passive damage is doubled at the cost of mana per second. They cant Run is disabled during Silver Blades but the passive slow is doubled.

  • Extra AD: (+ 10% / 20% / 30% bonus AD)
  • Attack Range: 300 / 400 / 500


Nerfed the mana cost and the AD ratio. Also grants permanent attack speed

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