Mal'Zor gains 5% bonus movement speed per active soldier and his soldiers and allied champions within range gain 5% movement speed when moving towards enemy champions.
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 10 / 8.5 / 7 / 5.5 / 4
Active: Mal'Zor marks a target for 2.5 seconds, dealing magic damage. Auto Attacking the marked target deals additional magic damage. If Mal'Zor attacks the target 3 times the mark is removed and the target takes the initial damage again. The mark can be cast on towers but the initial and final instances of damage apply 15% reduced magic resist for 2.5 seconds instead of doing damage.
Active: Mal'Zor's Range is increased by 250 and basic attacks deal a percentage of the targets maximum health as true damage for 6 seconds. The passive attack speed is reduced by half while active and while Void Energy is on cooldown.
Active Damage:(+ .75 / 1 / 1.25 / 1.5 / 1.75% of enemy's maximum health)
COST: 80 + 1 charge mana
Passive: Mal'Zor does not gain mana per level. Instead, his Void Portals generate mana for him. Every 10 seconds, an active Void Portal will give him mana up to a cap of 45 mana per minute.
Mana Gained: 4 / 5 / 6 / 7 / 8
Active: Mal'Zor Creates a portal to the void at the target location. Portals turn invisible after 1 second, last for 2 minutes and are indestructible. If an enemy champion walks between two portals, they take magic damage, are slowed by 90%. The slow recovers over the duration. All other enemies caught between the portals take 75% damage and half of the slow. Casting Void Army on a portal reveals it for 2 seconds.
Active: Releases a void soldier from a Void Portal. When the soldier appears it deals magic damage to units around it. The soldier then lasts for 9 seconds, dealing magic damage with its basic attacks. Void Soldiers will attack units Mal'Zor attacks and units that attack Mal'Zor. Soldiers have 1/4 of Mal'Zor's health, armor, and magic resist and have double his attackspeed. Soldiers deal 66% less damage when attacking the same target.