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Racor, the Earth Elemental

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Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] Expression error: Unrecognised punctuation character "{".
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range 150 Move. speed N/A

Racor, the Earth Elemental is a custom champion in League of Legends.

Abilities

Wild Blessing
Perseverance mastery s4

Racor gains 4 + (2 × level) bonus armor, 4 + (2 × level) bonus magic resistance and 2 + (1 × level) health regeneration.


Earth Explosion
RANGE: 500
COST: 40 / 50 / 60 / 70 / 80 mana
COOLDOWN: 8 / 7 / 6 / 5 / 4
Unstable Matter

Active: Racor strikes for the greater amount between a percentage of his current health or a percentage of his missing health to all enemies around him. Monsters take flat damage from Earth Explosion

  • Damage: Greater value between ( 2% / 4% / 6% / 8% / 10% current health) and ( 2% / 4% / 6% / 8% / 10% missing health) (+ 50% bonus armor) (+ 50% total magic resistance)
  • Damage to Monsters: 100 / 140 / 180 / 220 / 260 (+ 10% bonus health)


Rock Shield
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 15
Runic Blessing mastery s4

Passive: When Racor takes damage, the extra energy is absorbed, forming a shield that lasts for 3 seconds. When this shield absorbs damage, the attacker takes true damage over 2 seconds equal to a percentage of the damage absorbed. This can occur every 15 seconds.

  • Passive Shield: 50 / 80 / 110 / 140 / 170 (+ 10% / 20% / 30% / 40% / 50% of damage from triggering attack)
  • Damage: 10% / 20% / 30% / 40% / 50% of damage the shield absorbed

Active: Racor lays down a rock that lasts for 4 minutes. Rocks grant vision in a 300 radius area and when a champion walks over one, it explodes, a 600 radius area is revealed for 6 seconds and all enemies in the area take magic damage over 4 seconds and are slowed by 40%.

  • Damage: 90 / 130 / 170 / 210 / 250 (+ 10% bonus health)


Energy Orb
RANGE: 900
COST: 20 / 40 / 60 / 80 / 100 mana
COOLDOWN: 15
Shocking Orb

Active: Racor fires a ball of energy at the target, dealing magic damage if it hits the target. Once Racor selects the target to fire the ball of energy at, the trajectory of the ball will not change. (the target can dodge the projectile). If it hits an enemy he can cast Curse for 4 seconds. (basically piercing light but it is a projectile) Projectile Speed: 700

  • Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)
Curse
RANGE: 0
COST: 40 mana
Eye of Destruction

Active: Racor stuns the target hit by energy orb for a few seconds and increases the damage it takes by 10% for the same duration.

  • Stun Duration: .5 / 1 / 1.5 / 2 / 2.5


Unbearable Nature
RANGE: 700
COST: 100 / 150 / 200 mana
COOLDOWN: 140 / 120 / 100
Elastic Slingshot

Racor Jumps to the target location, Taunting enemies within a 700 radius for a few seconds. When the effect ends, Racor gains a shield equal to the damage he took during the channel and damages enemies equal to that amount.

  • Taunt Duration: 2 / 2.5 / 3
  • Max Magic Damage/Shield: 200 / 350 / 500 (+ 50% bonus armor)


Racor is a melee tank that excels in solo lanes and the jungle. He has great initiation, good sustain, and lots of cc. His clear speed is excellent and and he excels at ganking lanes with more than one enemy champion. When it gets to teamfight time, he can easily give his team kills if he positions himself correctly. He also can place rocks as wards so his team can watch key objectives and he can watch to make sure his buffs aren't stolen. Rocks can be seen by the enemy team, so correct placement is key.

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