After death, Sha'Tra explodes, dealing magic damage to enemies around him equal to a percentage of the amount of energy he has in his resource bar.
Damage: (40% + 15% × level) of his current energy
COST: 65 energy
COOLDOWN: 10 / 8.5 / 7 / 5.5 / 4
Active: Sha'Tra throws a cleaver in the target direction, dealing physical damage and applying on hit effects. If energy cleaver hits an enemy champion, it applies a debuff on them for 6 seconds that affects Sha'Tra's other abilities.
Passive: Sha'Tra gains bonus Attack Damage and ignores 10% of the enemies armor. If the target is marked by an Energy Glaive, Sha'Tra ignores 20% of the targets armor.
Passive: 20 / 25 / 30 / 35 / 40 AD
Active: Sha'Tra doubles the passive bonus for 4 seconds and gains bonus attack speed. This includes the bonus armor penetration from Energy Glaive, for a maximum of 40% armor penetration.
Active: + 10 / 20 / 30 / 40 / 50% Attack Speed
COST: 120 energy
COOLDOWN: 16 / 14 / 12 / 10 / 8
Active: Sha'Tra blinks to the target location, dealing magic damage. If he hits an enemy marked by Energy Gaive, he can cast it again at no cost.
Damage: 60 / 85 / 110 / 135 / 160 (+ 50% AP)
COOLDOWN: 120 / 100 / 80
Sha'Tra summons 3 drones that hover around him for 7 seconds. These drones deal magic damage over time. If they are marked by Energy Glaive, they are slowed by 30%. Each drone can only damage one enemy and each enemy can only be damage by 1 drone. Drones will prioritize champions over minons, monsters and pets.