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Support

1 Growth 18 1 Growth 18
Health 480 (+75) 1755 Attack damage 52 (+2.96) 102.3
Health regen. 7.4 (+1.45) 32.1 Attack speed .644 (+2.57%) 44.3%
MANA 280 (+55) 1215 Armor 25 (+2.76) 71.9
  Magic resist. 32.1 (+1.25) 53.4
Attack range 600 Mov. speed 340



Abilities

Ice Mage's Revenge
RANGE: 1000
ChampionSquare

  When She dies, she grants her allies a percentage of Cold Shield's shield, and calls down Ice Shard on all enemy champions.

  • Shield Percentage: 65% / 90% / 115% / 140% / 165% / 200%


Ice Shard
COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3
ChampionSquare

  Active: She calls down shards of ice on the target area, dealing magic damage after a short delay, slowing the targets for 1.75 seconds, and applying a stack of ice, up to 5. The slow increases per stack. Ice Shard stuns the target at 3+ ice stacks instead of slowing. Radius: 225

  • Magic Damage: 25 / 60 / 95 / 130 / 165 (+ 50% AP)
  • Slow Percentage: 6% / 8% / 10% / 12% / 14%
  • Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4


Cold Shield
COOLDOWN: 8 / 7 / 6 / 5 / 4
ChampionSquare

Active: She shields the target allied champion for 3 seconds. While the shield is active, the champions first and every other autoattack deal bonus Magic Damage.

  • Shield: 60 / 85 / 110 / 135 / 160 (+ 30% AP)
  • Bonus Damage: 18 / 21 / 24 / 27 / 30 (+ 40% AP)


Ability 3
COOLDOWN: 40 / 37 / 34 / 31 / 28
ChampionSquare

  Active: She teleports to the target allied champion, granting it a modified value of Cold Shield's shield. 

  • Shield: 60% / 75% / 90% / 105% / 120% (+ 1% per 25 AP)


Frozen Tomb
COOLDOWN: 60 / 45 / 30
ChampionSquare

  Active: Her next Ice Shard becomes empowered, dealing bonus magic damage, having a larger range, radius, and cast time. Enemy champions cought within the blast with 5 stacks are enclosed in a frozen tomb, becoming immune to damage. After 2 seconds, the enclosed champions take a percentage of the damage they took while entombed.

  • Bonus Damage:  70 / 125 / 180 (+ 35% AP)
  • Bonus Range:  50 / 125 / 200
  • Bonus Radius:  25 / 75 / 125
  • Damage after Stun:  75% / 95% / 115% (+ 1% per 33 AP)


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