Hello, visitor!

This is my first champion concept, so please give me feedback!

1 Growth 18 1 Growth 18
Health 410 (+70) Attack damage (+0)
Health regen. 7 (+1) Attack speed 0.75 (+2%)
Mana 220 (+50) Armor 18 (+3)
Mana regen. 7 (+.5) Magic resist. 30 (+1)
Attack range 125 Mov. speed N/A
Wan Su, The Samurai is a custom champion in League of Legends.

Abilities

Holy Armor
RANGE: 1000
Courage

Wan Su gains (10  × number of ally champions) bonus armor and (5  × number of enemy champions) bonus movement speed for each champion nearby.



Resistant Thrust
RANGE: none
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 15 / 13 / 11 / 9 / 8
ChampionSquare

Active: Wan Su's Next basic attack deals modified critical damage and causes them to bleed physical damage over 4 seconds.

  • Critical Damage: 130% / 160% / 190% / 220% / 250%
  • Bleed Damage: 40 / 80 / 120 / 160 / 200 (+ 30 / 40 / 50 / 60 / 70% AD)



Silence of Healing
RANGE: 500
COST: 70 mana
COOLDOWN: 20
ChampionSquare

Passive: Every time Wan Su deals physical damage, he restores health and mana over 6 seconds. This cannot stack on itself.

  • Health Restored: 10 / 15 / 20 / 25 / 30 (+ 10% AP)
  • Mana Restored: 3 / 6 / 9 / 12 / 15 (+ 5% AP)

Active: Wan Su dashes to a target, dealing magic damage and silencing the target for 1 second.

  • Magic Damage: 30 / 50 / 80 / 120 / 170 (+ 60% AP)



Steel Swipe
RANGE: 400
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 8
ChampionSquare

Active: Wan Su Slashes all enemies around him, dealing damage and slowing them by 30%

  • Physical Damage: 50 / 80 / 120 / 160 / 210 (+ 80% Bonus AD)



True Power
RANGE: 600
COST: 100 / 125 / 150 mana
COOLDOWN: 100 / 85 / 70
ChampionSquare

Wan Su dashes to the target champion, dealing True Damage, then jumping to 3 other champions within 600 range of each other dealing 25 / 20 / 15% less damage to each. Wan Su will appear at the last champion struck with a 20% damage reduction buff for 5 seconds. True Power cannot strike a champion more than once and if it runs out of targets Wan Su will appear at the last champion struck

  • Maximum True Damage: 150 / 275 / 400 (+ 100% Bonus AD)
  • Minimum True Damage: 37.5 / 110 / 180 (+ 25 / 40 / 55% Bonus AD)