1 Growth 18 1 Growth 18
Health 500 (+50) Attack damage (+0)
Health regen. 7.45 (+0.55) Attack speed .695
Mana 0 Armor 15 (+5)
Mana regen. 0 Magic resist. 30 (+1.5)
Attack range 580 Mov. speed N/A
Patch V1.0.0.108
(Innate): Mooch gains (+0.50%) Attack speed everytime he kills a enemy Champion with an ability. Max = (+5.50%)

Ability Description Leveling up
Twin Revolvers/D.E.A.G.L.E.S.
(Stance): Mooch uses Two revolvers to attack his enemy fast and quick, but for little Damage, When A.N.G.E.L.S. is activated he uses his D.E.A.G.L.E.S. firing a single large skillshot for more damage.

Damage: 75 / 115 / 155 / 195 / 235 (+0.66 per ability power)

(Stance): Mooch decides to use just his fists, for a complete loss of range, but an Increase in attack damage.

Damage: 90 / 120 / 150 / 180 / 210 .

Crazy spectrum.
(Active/Passive): Passive: The Orange goggles he wears gives him the ability to see into the crazy spectrum, allowing him to sense nearby Stealthed enemy champs. Active: He bends space to litterally walk to another point in space, essentually Gapping his way to another area of the map.

Cooldown: 7 / 6 / 5 / 4 / 3 seconds.

(Toggle): Activating his innate symbiotic armor Mooch enhances all of his abilitys, as well as becoming "Tanky" For the cost of all his Fury. (Can only switch on with full fury, Can switch off at anytime)

Description: Armor / (+2.00) (+3.00) (+5.00) HealthRegen(+0.22) (+0.33) (+0.55)

This has been a character concept of mine for awhile now, I kinda like it, and I love opionions as I dont have a good damage boost range for "Overdrive".

The idea was to make a character who could fill almost any role, except support, by being ranged and Melee by switching stances. Due to this i decided he would need more armor and Health regen, Because when your insomeones face, its nice not to die. When ranged I wanted him to focus on attack speed, When his ultimate is activated I belive it should go into a default stance of "overdrive" and Make his q, a Skillshot.