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Grel'kes, The Void Symbiote

Maxgess February 7, 2014 User blog:Maxgess

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1 Growth 18 1 Growth 18
Health 450 (+86) Attack damage 51 (+3.5)
Health regen. 4.5 (+.5) Attack speed 0.625 (+2.2%)
Mana (+0) Armor 16 (+3.5)
Mana regen.   (+0) Magic resist. 30 (+1.25)
Attack range 135 (melee) Mov. speed N/A

Grel'kes, the Void Symbiote isn't a champion in League of Legends.

Abilities

Deadly Symbiosis
ChampionSquare

Killing an enemy unit reduces cooldowns by one second. Enemy champion kills and assists cause Grel'kes to restore 10% of his Maximum Health over 3 seconds


Toxic Sting
RANGE: 750
COST: 10/13/16/19/22 health
COOLDOWN: 0.5
ChampionSquare

Active: Grel'kes launches a stinger in a line dealing damage and slowing the first target hit for 1.5 seconds. Grel'kes stores a new stinger every few seconds (affected by cooldown reduction) but can only keep 5 stingers stored at a time.

  • Stinger reload time: 10 / 8.5 / 7 / 5.5 / 4
  • Damage: 10 / 25 / 40 / 55 / 70 (+ 20% AD)
  • Slow: 5 / 6 / 7 / 8 / 9 %


Pins and Needles
COST: 20/30/40/50/60 Health
COOLDOWN: 12
ChampionSquare

Passive: Grel'kes gains bonus attack speed and health regeneration per 5. Additionally, basic attacks increase the passive amount by 20% per auto-attack. Stacks 5 times. The stacks are lost if Grel'kes has not autoattacked in the last 4 seconds.

  • Attack speed and health regen: 10 / 15 / 20 / 25 / 30

Active: Increases the CURRENT passive bonus by 50% and gain 30% movement speed for 4 seconds

  • Minimum active bonus: 15 / 22.5 / 30 / 37.5 / 45
  • Maximum active bonus: 30 / 45 / 60 / 75 / 90


Head Rush
RANGE: 600/650/700/750/800
COST: 52/64/76/88/100 health
COOLDOWN: 16
ChampionSquare

Active: Grel'kes dashes to target location, dealing damage and stunning the first target struck for 1 second.

  • Damage: 80 / 110 / 140 / 170 / 200 (+ 50% bonus AD) (+ 10% bonus health)


Flat Liner
RANGE: 700
COST: No Cost
COOLDOWN: 130/110/90
ChampionSquare

Grel'kes deals damage in a cone equal to a flat amount plus a percent of the enemy's current health. If at least one enemy champion is hit, Flat Liner can be cast again after a delay dealing the same damage plus a percent of the enemy's missing health

  • Damage: 100 / 175 / 250
  • Percent health Damage: 7 / 10 / 13% (+ 1% Per 40 bonus AD)


It is necessary to note that all the names numbers and the general theme of this champ are all pretty much place holders as I'm not that creative and couldn't come up with something good enough. I intend him to be a sort-of AD Mundo auto attack type champion. I really just wanted to get the kit down and see where it went from there. Comments and suggestions welcome, I'm 95% sure this kit is kinda Unbalanced but I'm really worried about the W and R in particular. Also not sure how to set it as he uses his health for his abilities, would like some pointers.

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