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Interesting Xerath Rework

Megames1 November 2, 2012 User blog:Megames1

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[1] Xerath

the Magus Ascendant

Cost: [2] 6300 or [3] 975
Attributes Ranged, Mage Release date October 5th, 2011
10
30
100
60
Statistics
Health 380 (+80) Attack damage 52 (+3)
Health regen. 5.0 (+0.55) Attack speed 0.625 (+1.36%)
Mana 2563 (+51)NEW Armor 12.6 (+3.6)NEW!!
Mana regen. 8.0 (+0.6) Magic res. 30
Range 550 Mov. speed 320(NEW!)

Xerath, the Magus Ascendant is a champion in League of Legends.

Reworked passive to make him less chunky and nerfed base damage and scaling.

AbilitiesEdit

Ascending FormAfter casting a spell, Xerath gains a stack of "Ascending". Each stack lasts up to 4 seconds, refreshes with each spell, reduce the next spell's cast time by .25 seconds, stacks up to 4 times, and each stack increases the spell's cast range by 75. Arcanopulse*Range: 900

  • Cooldown: 6 seconds
  • Cost: 65 mana

Active: Fires a long-range beam of energy in a line after a short delay, dealing magic damage to all targets hit.

  • Magic Damage: 65 / 105 / 145 / 185 / 225 (+ 60% AP)

Harvest of Power*Cooldown: 10 seconds Passive: Xerath gains passive magic penetration.

Active: Xerath gains double his passive penetration and gains 35% movement speed.

  • Magic Penetration:10% / 12% / 14% / 16% / 18%

Mage Chains*Range: 700

  • Cooldown: 9 seconds
  • Cost: 80 mana

Active: Deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. The next spell Xerath strikes this enemy with in these 3 seconds will stun them for 1.5 seconds.

  • Magic Damage: 65 / 110 / 155 / 200 / 245 (+ 70% AP)

Arcane Barrage*Range: 1000

  • Cooldown: 75
  • Cost: 180 mana

Active: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast another two times, with no cost, within the next 8 seconds before going on cooldown.

  • Magic Damage Per Cast: 120 / 180 / 240 (+ 60% AP)
  • Maximum Magic Damage: 360 / 540 / 720 (+ 180% AP)
  • Diameter of AoE: 425
  • Diameter of Sight: 600

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