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1 Growth 18 1 Growth 18
Health 590 (+71) 1797 Attack damage 60 (++3) 111
Health regen. 7 (++3.3) 63.1 Attack speed 0.69 (+0.4%) 7.5%
Mana 480 (++37) 1109 Armor 32 (++3) 83
Mana regen. 8 (+(0.8)) 21.6 Magic resist. 30 (++1) 47
Attack range 125 Mov. speed N/A
1 Growth 18 1 Growth 18
Health 590 (+71) 1797 Attack damage 60 (++3) 111
Health regen. 7 (++3.3) 63.1 Attack speed 0.69 (+0.4%) 7.5%
Mana 480 (++37) 1109 Armor 32 (++3) 83
Mana regen. 8 (+(0.8)) 21.6 Magic resist. 30 (++1) 47
Attack range 125 Mov. speed N/A
1 Growth 18 1 Growth 18
Health 590 (+71) 1797 Attack damage 60 (++3) 111
Health regen. 7 (++3.3) 63.1 Attack speed 0.69 (+0.4%) 7.5%
Mana 480 (++37) 1109 Armor 32 (++3) 83
Mana regen. 8 (+(0.8)) 21.6 Magic resist. 30 (++1) 47
Attack range 125 Mov. speed N/A
1 Growth 18 1 Growth 18
Health 590 (+71) 1797 Attack damage 60 (++3) 111
Health regen. 7 (++3.3) 63.1 Attack speed 0.69 (+0.4%) 7.5%
Mana 480 (++37) 1109 Armor 32 (++3) 83
Mana regen. 8 (+(0.8)) 21.6 Magic resist. 30 (++1) 47
Attack range 125 Mov. speed N/A
1 Growth 18 1 Growth 18
Health 590 (+71) 1797 Attack damage 60 (++3) 111
Health regen. 7 (++3.3) 63.1 Attack speed 0.69 (+0.4%) 7.5%
Mana 480 (++37) 1109 Armor 32 (++3) 83
Mana regen. 8 (+(0.8)) 21.6 Magic resist. 30 (++1) 47
Attack range 125 Mov. speed N/A
1 Growth 18 1 Growth 18
Health 590 (+71) 1797 Attack damage 60 (++3) 111
Health regen. 7 (++3.3) 63.1 Attack speed 0.69 (+0.4%) 7.5%
Mana 480 (++37) 1109 Armor 32 (++3) 83
Mana regen. 8 (+(0.8)) 21.6 Magic resist. 30 (++1) 47
Attack range 125 Mov. speed N/A
Role(s) 
1 Growth 18 1 Growth 18
Health 590 (+71) 1797 Attack damage 60 (++3) 111
Health regen. 7 (++3.3) 63.1 Attack speed 0.69 (+0.4%) 7.5%
Mana 480 (++37) 1109 Armor 32 (++3) 83
Mana regen. 8 (+(0.8)) 21.6 Magic resist. 30 (++1) 47
Attack range 125 Mov. speed N/A
 Battlemage
Secondary Bar Mana Style:
1 Growth 18 1 Growth 18
Health 590 (+71) 1797 Attack damage 60 (++3) 111
Health regen. 7 (++3.3) 63.1 Attack speed 0.69 (+0.4%) 7.5%
Mana 480 (++37) 1109 Armor 32 (++3) 83
Mana regen. 8 (+(0.8)) 21.6 Magic resist. 30 (++1) 47
Attack range 125 Mov. speed N/A
1 Growth 18 1 Growth 18
Health 590 (+71) 1797 Attack damage 60 (++3) 111
Health regen. 7 (++3.3) 63.1 Attack speed 0.69 (+0.4%) 7.5%
Mana 480 (++37) 1109 Armor 32 (++3) 83
Mana regen. 8 (+(0.8)) 21.6 Magic resist. 30 (++1) 47
Attack range 125 Mov. speed N/A
1 Growth 18 1 Growth 18
Health 590 (+71) 1797 Attack damage 60 (++3) 111
Health regen. 7 (++3.3) 63.1 Attack speed 0.69 (+0.4%) 7.5%
Mana 480 (++37) 1109 Armor 32 (++3) 83
Mana regen. 8 (+(0.8)) 21.6 Magic resist. 30 (++1) 47
Attack range 125 Mov. speed N/A
Difficulty:
1 Growth 18 1 Growth 18
Health 590 (+71) 1797 Attack damage 60 (++3) 111
Health regen. 7 (++3.3) 63.1 Attack speed 0.69 (+0.4%) 7.5%
Mana 480 (++37) 1109 Armor 32 (++3) 83
Mana regen. 8 (+(0.8)) 21.6 Magic resist. 30 (++1) 47
Attack range 125 Mov. speed N/A
1 Growth 18 1 Growth 18
Health 590 (+71) 1797 Attack damage 60 (++3) 111
Health regen. 7 (++3.3) 63.1 Attack speed 0.69 (+0.4%) 7.5%
Mana 480 (++37) 1109 Armor 32 (++3) 83
Mana regen. 8 (+(0.8)) 21.6 Magic resist. 30 (++1) 47
Attack range 125 Mov. speed N/A
 

A few years back, I made a custom champion named Raiu. At the time I created him, I was fairly new to the game, so I just went crazy with it. I ended up getting critisism fot the champion being too overpowered. And looking back at him, I learned from my mistakes. I decided to rework him because I feel he has potential to a  custom champion that looks and sounds appealing.

I have 0 ideas to write and extentsive lore, so i'll keep it short and simple.

Raiu was once a ruthless Noxian soldier who was honored on the battlefield. However, on one battle day, an ambush caused Raiu to become unconscious. When he woke up, he was alone, and weak. He had thought his partners had lost him. He took on the journey of trying to find sanctuary, until he sound and ancient reading. Raiu read it, and it for a split second, he was sucked into the void. (Honestly, I was making at a time where I was just braindead, so judge all you want.)

Oblivion Rush

Arcane Blade mastery 2014

INNATE: Raiu craves for targets, gaining 5% − 67% (based on level) bonus movement speed when moving towards Slow icon slowed or Stun icon immobilized units.

This bonus is doubled if he moves towards enemy champions below 30% maximum health.

Info
  • No additional details.

Void Bolt

Elise unused4 empowered

ACTIVE: Raiu fires a bot of void energy at a targeted enemy unit, dealing magic damage to that unit.

Magic Damage:
80 / 100 / 130 / 160 / 210 (+85%) AP

If Void bolt kills a unit, Raiu restores mana, and can ricochet to two other units dealing the same damage and having the same effect.(Including the ricochet.)

Mana gained:
15 / 20 / 25 / 30 / 40(+10%) AP

Info
  • No additional details.

Gamma Sap

ArtMaster7 Speed10

ACTIVE: Raiu charges a bolt of energy, and after a 0.75 second delay, he thrusts it at enemy units in front of him, dealing a flat amount of magic damage, plus 13% of the tagets's maximum health. (Minions can only take the flat amount.)

Magic damage:
100 / 120 / 150 / 170 / 200% of ability power

If It hits an enemy champion, the champion is Slow icon slowed and loses a percentage of their magic resistance, and Raiu gains that resistance.

Magic Resist Shred:
12 / 14 / 20 / 26 / 30% of target's magic resistance

If Gamma Sap hits multiple champions, the magic resistance Raiu gains is reduced by 25% per champion hit.

Slow:
20 / 25 / 30 / 40 / 55%

Info
  • No additional details.

Bold Energy

Phasewalker mastery 2014

PASSIVE: Raiu permanently has bonus Tenacity icon tenacity.

Bonus tenacity:
10 / 18 / 25 / 30 / 35%

TOGGLE- Raiu becomes immune to Slow icon slows, but he loses mana every second while it persists.

Info
  • No additional details.

Return to the Void

Focus1

ACTIVE: Raiu creates a vortex are a targeted area. The vortexx will be in place in an AOE that lasts 15 seconds. On the outside of the vortex, enemy units are Slow icon slowed by 60% and constantly being Airborne icon pulled towards the vortex slowly. Raiu can only use this if there is an enemy champion near.

Magic damage per second:
50 / 70 / 90(+20%) AP

Any non-champion unit (allied or enemy) that goes into the vortex is instantly executed. Enemy champions that go into the vortex take magic damage. Raiu or anyone can freely deal damage to the champions in the vortex up to a cap.

Damage Cap:
350/650/1000

When an enemychampion reaches the damage cap, they are Airborne icon thrown out of the vortex, and cannot enter back in. Raiu then gains half the total damage dealt, and restores mana to himself and other allied units around him for the amount. This effect does not stack with multiple enemy champions.

If Raiu uses Return to the Void, and enemy champions escape or they somehow die, the vortex will vanish. Raiu may also close the vortex by recasting it.

Info
  • No additional details.

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