Roles: Hybrid, Melee – A true Hybrid that benefits from both attack damage and AP, built to deal damage where it hurts, but requires a tanky team or heavy CC to excel. Glass cannon with strong damage and spells, but horrible defense stats similar to Fiddle’s before the new tweaks.
(Innate): Every 10/8/6 kills causes Konpaku to cultivate the essense of souls into a malevolent spirit that lasts for 10 seconds. This minion has 200 + (50 x level) health and deals 10 |Magic Damage|(+1% of total ability power). These spirits deal double damage to minions and neutral monsters, and slow champions by 9%.
Abscission Zone(Active): Konpaku slashes the air with her sword, causing a shockwave that cuts a single targeted enemy, dealing magic damage. After the initial cast, Konpaku can cast again in the next 3 seconds, which changes the ability to a skill shot that deals physical damage. If the second shot hits, for the next 5 seconds she can cast a third time which will change the skill to an area of effect stun for 0.5 seconds. *Cost: 45 mana per cast
*Cooldown: 13 seconds
Physical Damage (+0.7 per ability power) (+1.0 per bonus attack damage): 55 / 75 / 95 / 115 35
| (Active): Creates a magical seal which blocks a single enemy ability used on Konpaku. If an ability is blocked by the seal, the enemy is silenced for0.5/1/1.5/2/2.5 seconds and is dealt damage.
*Cooldown: 16 seconds
Cost: 75 / 80 / 85 / 90 / 95 mana
Magic Damage: 60 / 95 / 130 / 165 / 200 (+0.4 per ability power)
|thirdinfo = (Passive): Konpaku passively gains life-steal and spell vamp. (Active): Konpaku charges a targeted enemy, which resets her passive's counter and automatically summons a ghost. The Spirit's Breath's passive is not active during the cooldown.
Cost: 70 / 80 / 90 / 100 / 110 mana
Life-steal and Spell Vamp: 9% / 12% / 15% / 18% 6%
Damage: 9% / 12% / 15% / 18% 6%
= (Active): After chaneling for 2 seconds, Konpaku rushes forward at unimaginable speed and cuts the very fabric of the map. Enemies caught in the rush will be knocked up. Cost: 150 mana
Cooldown: 90 / 80 / 70 seconds
Physical Damage: 300 / 500 / 700 (+0.75 per ability power) (0.75 per total attack damage)