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Mallury - The King of Death

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1 Growth 18 1 Growth 18
Health 418 (+97) Attack damage 51 (+4)
Health regen. 6.70 (+0.775) Attack speed 0.653 (+2.29)
Mana 195 (+36) Armor 21 (+3.4)
Mana regen. 8 (+0.135) Magic resist. 30 (+1.25)
Attack range 185 (melee) Mov. speed N/A

Mallury, The King of Death is a champion in League of Legends.

Abilities

Death's Souls
Merijnfredriks Deathssoulsmallury

Every time Mallury kills a champion or gets a assist Mallury gains a soul that gives Mallury 20 / 40 / 80 bonus Health. Souls can stack up to 2 / 3 / 4 times. Mallury loses his stacks upon death, or upon casting Soul Caller.


Living Darkness
RANGE: 1000
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Merijnfredriks Livingdarknessmallury

Active: Living Darkness is a skillshot that damages all units in a line. All units hit are slowed for a few seconds.

  • PHYSICAL DAMAGE: 90 / 120 / 150 / 180 / 210 (+ 70% bonus AD)
  • Slow: 10% / 15% / 20% / 25% / 30%
  • Slow Duration: 2 / 2.25 / 2.50 / 2.75 / 3


Bloodrain
RANGE: 500
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Merijnfredriks Bloodrainmallury

Passive: Every basic attack Mallury does gives him 1 stack of bloodpressure. Once he reached 5 stacks, his next ability deals bonus magic damage. This does not apply on the active of Bloodrain.

  • Bonus Magic damage: 30 / 50 / 70 / 90 / 110 (+ 20% AP)

Active: It starts raining blood in a 320-radius area. The blood deals magic damage every second. All the units inside are slowed by 20%.

  • Magic damage per second: 5 / 10 / 20 / 40 / 80 (+ 15% AP) (+ 20% bonus AD)
  • Rain Duration: 4 / 4.5 / 5 / 5.5 / 6


Skullfire
RANGE: 500
COST: 80 mana
COOLDOWN: 15
Merijnfredriks Skullsfiremallury

Active: Mallury throws a skull. If the skull hits an enemy, he pulls himself towards the skull, dealing physical damage.

  • PHYSICAL DAMAGE: 80 / 110 / 140 / 170 / 200 (+ 50% bonus AD)


Soul Caller
COST: 120 mana
COOLDOWN: 110 / 90 / 70
Merijnfredriks Soulcallermallury

Passive: Mallury gains 2% bonus armor and magic resist for every soul owned.

Active: Mallury will change into a soul, making him stronger, gaining bonus attack damage, armor and magic resist for a duration of 15 seconds. During the duration, he consumes the stacks from Death's Souls, making him 10% stronger for every stack consumed.

  • Bonus attack Damage: 15 / 25 / 35
  • Bonus Armor: 10% / 20% / 30%
  • Bonus Magic Resist: 15% / 25% / 35%


Changes

Update 7:

  • R (active) bonus attack damage changed to 15 / 25 / 35 from 30 / 50 / 70

Update 6:

  • R (active) bonus armor changed to 10% / 20% / 30% from 5% / 15% / 30%
    • The scaling just didn't feel right.
  • R (active) bonus magic resist changed to 15% / 25% / 35% from 10% / 20% / 35%
    • The scaling just didn't feel right.
  • The bonus magic damage from the passive of Bloodrain no longer applies to the active of Bloodrain
    • We don't think that the passive is a good combination with the active because of the damage of time. It isn't a burst ability.
  • E damage changed to 80 / 110 / 140 / 170 / 200 (+ 50% bonus AD) from 80 / 110 / 150 / 190 / 250 (+ 75.5% bonus AD)
    • Reduced the base damage and scaling, since this isn't his primary damage ability.
  • Q damage changed to 90 / 120 / 150 / 180 / 210 (+ 70% bonus AD) from 70 / 115 / 145 / 185 / 220 (+ 55.5% bonus AD)
    • We reduced the base damage late game, and increased the scaling, because this is his primary damage ability.
  • Q slow changed to 10% / 15% / 20% / 25% / 30% from 10% / 15% / 20% / 35% / 45%
    • The scaling just wasn't right, so we fixed it.
  • Q mama cost changed to 50 / 55 / 60 / 65 / 70 from 20 / 25 / 30 / 35 / 40
  • W mana cost changed to 80 / 90 / 100 / 110 / 120 from 120

Update 5:

  • Cleaned up some text for his E and R ability
  • Q cooldown changed to 12 / 11 / 10 / 9 / 8 from 12 / 11 / 10.5 / 9.75 / 9

Update 4:

  • W cooldown changed to 20 / 18 / 16 / 14 / 12 from 30
  • E cooldown changed to 15 from 17.2
  • R cooldown changed to 110 / 90 / 70 from 110 / 90 / 75

Update 3:

  • Bonus health per soul (from passive) changed to 20 / 40 / 80 from 20 / 50 / 105
  • Melee range changed to 185 from 225
    • A range of 225 was a big mistake. We know that 185 is still high for a melee champion, but we want this champion to be unique.
  • Bloodrain duration changed to 4 / 4.5 / 5 / 5.5 / 6 from 4 / 5 / 6 / 7 / 8
  • Q slow duration changed to 2 / 2.25 / 2.50 / 2.75 / 3 from 2 / 2.25 / 2.45 / 2.55 / 2.70
  • Health regen per 5 changed to 6.70 (+0.775) from 9.754 (+0.643)
  • Magic reset changed to 30 from 29 / Magic reset per level changed to 1.25 from 5.5
    • Again a big-mistake that has been made while making this champion. Changed to match the normal amount of magic resist.

Update 2:

  • Cleaned up some text
  • The passive of Bloodrain has been reworked a bit
  • Some small changes to all his ability's

Update 1:

  • Updated grammar
  • Fear of Angry reworked to Skullfire
  • Updated Icons

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