Active: Gangplank shoots a target enemy with his pistol, dealing physical damage. If it is killed with this ability, he gains extra gold and refunds half the mana cost. This ability can critically strike and applies on-hit effects, including his passive.
Active: Gangplank eats a large amount of citrus fruit, instantly removing all crowd control effects on him, as well as healing himself. Gaining a stack of citrus fruit every few seconds, effected by cooldown reduction, up to 3 stacks.
Heal: 80 / 150 / 220 / 290 / 360 (+ 90% AP)
Citrus Regen: 23 / 22 / 21 / 20 / 19
Remove Scurvy is a self-target ability.
Both Remove Scurvy's citrus regeneration and cooldown are effected by cooldown reduction.
COST: 15% of maximum mana per parrrley
Toggle off: Gangplank's gains bonus movement speed.
Movement Speed: 6 / 9 / 12 / 15 / 18%
Toggle on: While toggled on, Parrrley's cooldown is reduced for the cost of extra mana each cast, still effected by cooldown reduction.
Parrrley's Cooldown: 3 / 2.5 / 2 / 1.5 / 1
Rapid Fire is a toggled ability, with two separate buff components.
Toggling Rapid Fire has no cast time and does not interrupt Gangplank's previous orders.
COST: 100 mana
COOLDOWN: 120 / 115 / 110
Active: Gangplank signals his ship to fire a cannonball barrage upon a target 600-radius area for 5 seconds, granting vision of the area and slowing enemies inside it by 20%.
25 cannonballs randomly drop over on enemy units over the duration, prioritizing champions with lowest health, each one dealing magic damage to all enemies hit by the cannonball. Champions cannot be targeted by a cannonball more that once every 0.6 seconds.
Cannon Barrage is a global ground targeted area of effect ability. Every 0.2 seconds a cannonball falls in a smaller area of effect within the marked location, dealing magic damage to enemy units at that point.