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Gangplank Rework

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Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] N/A
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range Expression error: Unexpected ( operator. Move. speed N/A

My personal rework ideas for Gangplank, the Saltwater Scourge.

Abilities

Grog Soaked Blade
Grog Soaked Blade

Gangplank's basic attacks and abilities apply a poison for 3 seconds, dealing 10 + ( 5 × level ) (+ 10% AP) magic damage per second.

Ability Details
Grog Soaked Blade is a passive ability that grants Gangplank an on-hit effect.

Additional Information:


Parrrley
RANGE: 625
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 5
Parrrley

Active: Gangplank shoots a target enemy with his pistol, dealing physical damage. If it is killed with this ability, he gains extra gold and refunds half the mana cost. This ability can critically strike and applies on-hit effects, including his passive.

  • Physical Damage: 75 / 100 / 125 / 150 / 175 (+ 120% bonus AD)
  • Extra Gold: 4 / 5 / 6 / 7 / 8
Ability Details
Parrrley is a single targeted ability.

Additional Information:


Remove Scurvy
COST: 65 mana + 1 citrus stack
COOLDOWN: 10
Remove Scurvy

Active: Gangplank eats a large amount of citrus fruit, instantly removing all crowd control effects on him, as well as healing himself. Gaining a stack of citrus fruit every few seconds, effected by cooldown reduction, up to 3 stacks.

  • Heal: 80 / 150 / 220 / 290 / 360 (+ 90% AP)
  • Citrus Regen: 23 / 22 / 21 / 20 / 19
Ability Details
Remove Scurvy is a self-target ability.

Additional Information:

  • Both Remove Scurvy's citrus regeneration and cooldown are effected by cooldown reduction.


Rapid Fire
COST: 15% of maximum mana per parrrley
Raise Morale

Toggle off: Gangplank's gains bonus movement speed.

  • Movement Speed: 6 / 9 / 12 / 15 / 18%

Toggle on: While toggled on, Parrrley.png Parrrley's cooldown is reduced for the cost of extra mana each cast, still effected by cooldown reduction.

  • Parrrley's Cooldown: 3 / 2.5 / 2 / 1.5 / 1
Ability Details
Rapid Fire is a toggled ability, with two separate buff components.

Additional Information:

  • Toggling Rapid Fire has no cast time and does not interrupt Gangplank's previous orders.


Cannon Barrage
RANGE: Global
COST: 100 mana
COOLDOWN: 120 / 115 / 110
Cannon Barrage

Active: Gangplank signals his ship to fire a cannonball barrage upon a target 600-radius area for 5 seconds, granting vision of the area and slowing enemies inside it by 20%. 25 cannonballs randomly drop over on enemy units over the duration, prioritizing champions with lowest health, each one dealing magic damage to all enemies hit by the cannonball. Champions cannot be targeted by a cannonball more that once every 0.6 seconds.

  • Magic Damage per cannonball: 55 / 90 / 125 (+ 20% AP)
Ability Details
Cannon Barrage is a global ground targeted area of effect ability. Every 0.2 seconds a cannonball falls in a smaller area of effect within the marked location, dealing magic damage to enemy units at that point.

Additional Information:

  • If there are no targets, Cannon Barrage will fire each cannonball randomly in the area.
  • Champions can be target by up to 7 cannonballs each.
    • Champions can take damage from any number of cannonballs if they are close to other targets.
  • Cannon Barrage grants vision of the targeted area to Gangplank's team for the duration.
  • Slows will linger for 0.25 seconds after leaving the marked area.


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