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Garen's rework idea

Passive - Garen regenerate 3/6/9 + 4% bonus health over 3 seconds whenever he kills a unit.

Decisive Strike - silence reduced to 1 second, cooldown reduced to 9/8/7/6/5 seconds, MS bonus increased by 5%.

Courage's passive - Garen takes 2/4/6/8/10% reduced damage and converts this damage into armor penetration.

Courage's active - Garen inspires allies near to him, and increases their AD and AP by 10/15/20/25/30 for 2 seconds + 1 sec/per enemy champion near to Garen.

Judgement - time changed to 2 seconds, AoE radius increased, base dmg decreased. Bonus AD ratio should be 1.1/1.2/1.3/1.4/1.5/1.6 bonus AD per second. Each tick of damage reduces enemy's armor by 5% for 1 second (refreshes).

Demacian Justice - totally reworked. Can be cast two times. First cast - Garen targets enemy champion for 5/7/9 seconds. All damage he deals to that champion is increased by 10/18/26% (like Poppy's ulti). Range - 900.

Second cast - Garen deals magic damage equal to 100/175/250 + 1.8 bonus AD to targeted enemy. Damage is increased up to 200/350/500 + 3.6 bonus AD for every % of missing enemy HP. Castable only when targeted enemy is in 400 range. Second cast immedietaly ends effect of increased damage.

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