Mary Sue's spells and attacks deal magic damage instead if the attacked enemy's armor exceeds its magic resist. In addition, any unique actives and passives on Mary Sue are now not unique.
Divine Orb of Wonders
Range: 800
Cooldown: 6
Cost: 40 / 50 / 60 / 70 / 80 mana
Active: Mary Sue blasts a bolt of multi-elemental energy at a target enemy, dealing physical damage, this ability also stuns it for 1 second if the percentage of Mary Sue's health exceeds the enemy's health percentage.
Active: Mary Sue instantly blinks to target location, instantly knocking back any enemies in the way. After the blink, she gains bonus armor and magic resist for 4 seconds.
Armor bonus: 20 / 30 / 40 / 50 / 60
Magic resist bonus: 20 / 30 / 40 / 50 / 60
Inner Soul of Purity
Range: 700
Cooldown: 12
Cost: 40 mana
Active: When activated, Mary Sue gains bonus attack speed for a duration and her autoattacks apply bonus physical damage, if she kills an enemy while this active is in effect, her abilities are refreshed.
Active: Because of special circumstances, this ability is classified information and cannot be spoken of. The power of this ability is too wonderful and terrible for mortal beings to even hear of it.
Mary Sue is born from planet Namek, is the cousin of Swain and Janna, stepsister of Lee Sin, half-sister of Elise and has shares the same legendary ancestors with Skarner, Teemo and Baron Nashor. When it comes to physical ability, Mary Sue is 3 times Tai Chi world champion and 4 times Best Tennis Player of the Year. Academic wise she has an IQ of 250, obtained a Masters in Quantum Mechanics and Advanced Artificial Intelligence and a PhD in Egyptian Literature and Psychology. Everybody in the Fields of Justice loves Mary Sue and so should you.
Compiler Comment:
//I am mad
Mary Sue design courtesy of Pot Luck Comics, I do not own the art.