League of Legends Wiki


Touhou LoL - Marisa, the Ordinary Magician

1 Growth 18 1 Growth 18
Health 415 (+85) Attack damage 43 (+4.2)
Health regen. 6.5 (+0.65) Attack speed 0.579 (+1.85%)
Mana 288 (+58.5) Armor 15.5 (+2.7)
Mana regen. 7.2 (+0.66) Magic resist. 30
Attack range 550 Mov. speed N/A

Marisa, the Ordinary Magician is a custom Touhou champion in League of Legends.


Deep Ecological Bomb
MCLucky Marisa P

After using an ability, your next basic attack within 10 seconds has 45 increased range and becomes a bomb that deals bonus magic damage equal to 50% of your ability power over 3 seconds. This passive has a 5 second cooldown.

Blazing Star
RANGE: 500
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
MCLucky Marisa Q

Active: Marisa blasts forwards while dealing damage in a 40° cone behind her.

  • Magic Damage: 60 / 80 / 100 / 120 / 140 (+ 40% AP)
  • Dash Range: 500

Stardust Reverie
RANGE: 650
COST: 70 / 90 / 110 / 130 / 150 mana
MCLucky Marisa W

Active: Fires a volley of stars in a 50° cone in front of her, dealing magic damage. Enemies take double damage if they are point-blank to Marisa.

  • Magic damage: 45 / 90 / 135 / 180 / 225 (+ 50% AP)
  • Point blank damage: 90 / 180 / 270 / 360 / 450 (+ 100% AP)
  • Point blank range: 150

Orreries Sun
RANGE: 550
COST: 65 / 80 / 95 / 110 / 135 mana
MCLucky Marisa E

Active: Releases multicolored spheres that orbit her. These orbs fires at random enemies within range every second, dealing magic damage. Enemies take 50% less damage for extra hits they take from the spheres. The spheres disappear after 4 seconds.

  • Magic damage per hit: 20 (+ 5% AP)
  • Number of Spheres: 2 / 3 / 4 / 5 / 6
  • Max damage on a single enemy: 120 / 160 / 200 / 240 / 280 (+ 30% / 40% AP / 50% / 60% AP / 70% AP)

Master Spark
RANGE: 2000
COST: 100 / 150 / 200 mana
COOLDOWN: 100 / 85 / 60
MCLucky Marisa R

Active: Marisa channels for 1.5 seconds, then fires a wide laser at a target direction, dealing magic damage over 3 seconds. Enemies damaged by the laser is slowed by a maximum of 60%, depending on how close they are to Marisa. Deals half damage to monsters.

  • Magic Damage Per Second: 150 / 200 / 250 (+ 20% AP)
  • Max Damage: 450 / 600 / 750 (+ 60% AP)

Notes and Nonsense

If MCL reimu Reimu represents east, then Marisa represents west. Lux Lux's design is based on Marisa. Unlike Lux who has a variety of support skills, Marisa is a no-nonsense, no-tricks character. She sees speed and power as the ultimate combination of total annihilation. So to tl;dr her kit, she's a squishy, but mobile and very high damage mage. CC? Who needs CC when you have a huge laser of destruction? Her complete lack of hard CC is covered up by huge amounts of damage and a gap closer her kit provides.

  • Passive: Her passive is basically a weaker version of Lich Bane. Instead of dealing instant damage, it's a DoT passive that gives some supplemental damage while your spells are on cooldown.
  • Q: Gap closer, nuff said. It's similar to Corki Corki's Valkyrie, except that it doesn't deal DoT damage and the damage is dealt only at the beginning of her dash. This skill is primarily used for escaping or chasing.
  • W: Think of Annie Annie's Incinerate, but without her stun passive. Pretty problematic right? Fear not, if you wish to gamble for Point-Blank, it deals a very rewarding 450 base magic damage at max level. This does have a short cast time to allow enemies a small window to get out of Point-Blank under normal circumstances.
  • E: Another supplemental damage skill. The spheres have as much range as your auto-attack, which is not shabby. The randomness of this spell means it won't do a lot vs a crowd, you use Reverie for that. Instead, this is more suitable for pursuing isolated enemies where the orbs are focused.
  • R: Everyone who is not an ally of a Lux will probably hate her laser very very much. It's fast, it's dangerous. Marisa's laser on the other hand, takes time to charge up, but the damage output is unparalleled. The laser does damage over time however, to allow enemies to at least not take full damage if they are caught in the blast, so long as they're aren't hard CC'ed. It make look cumbersome like my last design, but this spell is amazing when ganking, especially when you're semi-blocking the enemy's escape route for 3 seconds as your teammates clean up shop as Marisa ganks post-6.

Theoretical Item Build:

Summoner's Rift
Starting Item
Consumables Item
  • Think of Marisa as a ranged, mana-using Katarina Katarina. No CC of sorts, and huge damage to boot. She does however, use mana lavishly, and does not reset cooldowns on kills/assists. The amount of mana she burns means she must either get a Catalyst, Tear of Goddess or a Chalice of Harmony even with blue buff. Marisa is just as straightforward as Reimu, just that most of her spells are skillshots, so her difficulty is somewhat higher. I wanted to do a stealing skill on Marisa, as besides being a thief she also tends to copy and remake other people's spells (This is where Spellthief Lux came from), in the end however, my idea lacked synchronization with the rest of her kit. She excels at farming though, especially when Point-Blanking W to minions. Marisa is basically damage, damage, and more damage. You just can't have enough damage... oh, and some speed, as Marisa is the 3rd fastest in Gensokyo. At the end of the day, I think this kit fits Marisa, as only things flashy to Marisa are stars and lasers, daze~ Mineko Charat Lucky (talk) 13:38, December 12, 2012 (UTC)

Awesome Music Time

Dance of Witches

IaMP - Marisa Kirisame's Night Theme - Dance of Witches02:21

IaMP - Marisa Kirisame's Night Theme - Dance of Witches

Magus Night

Also on Fandom

Random Wiki