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1 Growth 18 1 Growth 18
Health 370 (+68) Attack damage (+0)
Health regen. 5.85 (+ 0.52) Attack speed 0.601 (+2.25%)
Mana 290 (+59) Armor 17 (+3)
Mana regen. 7.2 (+0.67) Magic resist. 30
Attack range 550 Mov. speed N/A

Ran, the Nine-Tailed Strategist is a custom Touhou champion in League of Legends.

Abilities[]

Unilateral Contact

MCLucky Ran P

Every 9th Ran's spell cast, she places an invisible wave trap below her on the ground that arms after 1 second and detonates whenever enemy champions step on it, causing a 1 second stun. The traps grant vision around a very small radius while armed and lasts 9 minutes. Wave traps have 100 health and can be destroyed by auto-attacks when visible, but are immune to spell damage. You can only have up to 9 traps at any time.

  • Activation radius: 100
  • Explosion radius: 200
  • Sight radius: 250

Info
  • No additional details.

Charming 4-Sided Siege

MCLucky Ran Q

Active: Places a golden flag on the ground. It's presence increases her allies attack damage and ability power and decreases enemies by 20% of the amount. Only one flag can exist at any time and it stays until Ran dies. The flag has a sight radius of 800.

  • Bonus ability power: 10 / 20 / 30 / 40 / 50
  • Bonus attack damage: 5 / 10 / 15 / 20 / 25
  • Radius: 300

Active - On flag cast: Immediately swaps places with her flag.

  • Cooldown: 27 / 23 / 19 / 15 / 11

Info
  • No additional details.

Ultimate Buddhist

MCLucky Ran W

Active: Ran releases a Buddhism symbol aura, which deals continuous magic damage and drastically slows enemy champions nearby for 3 seconds. Ran also gains increased magic resist for the duration of the spell.

  • Slow amount: 20% / 30% / 40% / 50% / 60%
  • Magic damage per second: 20 / 30 / 40 / 50 / 60 (+ 20% AP)
  • Maximum damage: 60 / 90 / 120 / 150 / 180 (+ 60% AP)
  • Bonus magic resist: 20 / 30 / 40 / 50 / 60

Info
  • No additional details.

 Fox-Tanuki Demon Laser

MCLucky Ran E

Active: Shoots a laser that bounces 9 times, dealing 10% reduced magic damage per bounce to a minimum of 40% magic damage.

  • Projectile speed: 1500
The laser prioritizes champions and can bounce towards allies without reducing damage.

  • Magic damage: 75 / 125 / 175 / 225 / 275 (+ 40% AP)
  • Bounce radius: 250 / 300 / 350 / 400 / 450

Info
  • No additional details.

Dakini's Divine Possession

MCLucky Ran R

Active: Quickly rolls to target area, dealing magic damage and slightly knocks back enemies along the way. This ability refreshes on kills and assists.

  • Magic damage: 100 / 200 / 300 (+ 50% AP)
  • Knockback radius: 100

Info
  • No additional details.

Notes and Nonsense[]

Ran is MCLucky Yukari Yukari's sole workhorse, slave, shikigami, whatever you call it. While Yukari hibernates, she does everything her master commands, from checking border status to food gathering to public communication. She is capable of powerful magic and doing math the speed of your average computer, which also means she can scheme up plans pretty well. She also has enough power to control a servant of her own, MCLucky Chen Chen. Unfortunately, Chen doesn't do much, so Ran still does most of the huge load of work planned ahead.

  • Passive: This passive wants you to plan and think "Where's the best place to plan my future wards/stuns?" "When is it a good time to put them?" As you place traps directly below you at your 9th spell cast, usually with your flag. Be careful that if your flag is within enemy sight, they'll probably know you have placed a trap somewhere. If you ulti at the 9th cast, you will be placing that trap at your departure point, so be wary. The correct way to activate this passive in a teamfight is to cast your 9th spell in the middle of the enemy.
  • Q: A team-boosting, enemy-hindering flag with vision that can be used as a ward. You mainly use this for trap placement early game and in teamfights late game. It can also be a pretty good escaping tool, but at a much drastic cooldown, meaning you can't reposition your flag until later.
  • W: Self explanatory AoE team slow. You don't get this for the nearly ignorable damage, but for the huge slow amount and temporary magic resist boost. Normally you use this right after Siege or Dakini.
  • E: Ran's only offensive ability, even then it doesn't do much vs a single enemy, and if you play her support instead of AP mid (she's still not a good pick on mid because of her low scalings anyway), it only pushes lanes and probably a cs steal, which will make your ADC annoyed.
  • R: Ran's second gap-closer and CC ultimate. Knocks backs enemies Maokai Maokai style instead of Shyvana Shyvana or Alistar Alistar style. Refreshing on kills and assists mean winning your already winning teamfights harder. Be careful when initiating with Ran though, since you're relatively squishy.

Theoretical Item Build:

Summoner's Rift
Starting

In any case, initiating with Ran isn't hard and there's more than one way to initiate. One way for example, is to have your 7th charge, then ulti(8th), and place your flag or cast your laser(9th, activating her passive trap). You can also place a flag switch on your 7th, then swap (8th), then ulti to your team (9th, spawns a trap on her departure position, not arrival). If you're good with Lee Sin Lee Sin, Ran is pretty much the support variant of him. Ran is designed to be a support that has the ability to plan for future teamfights, having a lot of utility to enhance versatility, and many tools for many uses, sacrificing damage.(talk) 09:06, December 16, 2012 (UTC)

Awesome Music Time[]

Charming Domination

 	Touhou_Remix_E.119_(Orchestral)_Charming_Domination_~_Who_Done_It? 	 			  


A Maiden's Illusionary Funeral ~ Necro-Fantasy

 	Touhou_-Ran's_Theme_A_Maiden's_Illusionary_Funeral_-_Necro-Fantasy_~Remix 	 			 
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