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MCL reimu Mineko Charat Lucky/Touhou LoL - Reimu, the Shrine Maiden of Paradise
the Shrine Maiden of Paradise
Cost: IP Influence Point ? or RP RP ?
Attributes Ranged, Mage, Support Release date December 11th, 2012
Attackpower 40
Defensepower 50
Abilitypower 70
Difficulty 40
Statistics
Health 415 (+73) Attack damage 43 (+4)
Health regen. 6.5 (+ 0.6) Attack speed 0.579 (+2.3%)
Mana 264 (+54) Armor 15 (+3.125)
Mana regen. 6.6 (+0.65) Magic res. 30
Range 525 Mov. speed 345

Reimu, the Shrine Maiden of Paradise is a custom Touhou champion in League of Legends.

Abilities[]

Exorcism

MCL Reimu P

Every 12 / 8 / 4 (based on level) seconds, Reimu's next basic attack splashes, deals 20 + (10 × level) bonus magic damage and applies Purify for 3 seconds. Enemies with Purify take extra 15% damage from any of Reimu's attacks and spells.

  • Damage Radius: 300

Info
  • No additional details.

Yin-Yang Orb

MCL Reimu Q

Active: Throws a Yin-Yang orb that bounces forwards three times. Damage is reduced by 25% each time the orb damages enemies. Enemies damaged are knocked back on the first bounce and slowed by 20% for 1 second on the second.

  • Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 70% AP)
  • Maximum Possible Damage: 231 / 347 / 463 / 578 / 694 (+ 162% AP)
  • Maximum Range: 1500
  • Damage Radius: 200
  • Knockback Distance: 100
  • Initial Throw Speed: 750

Info
  • No additional details.

Fantasy Seal

MCL Reimu W

Active: Releases a volley of homing projectiles that home in on the closest enemy unit. The projectiles switches to the next closest enemy unit if the current target is killed. If there are no available targets within range, these projectiles remain stationary until another enemy unit is in range. Disappears after 3 seconds if not detonated.

  • Magic damage: 30 / 35 / 40 / 45 / 50 (+ 15% AP)
  • Number of Projectiles: 3 / 4 / 5 / 6 / 7
  • Max Damage: 90 / 130 / 200 / 270 / 350 (+ 45 / 60 / 75 / 90 / 105% AP)
  • Homing Range: 500

Info
  • No additional details.

Duplex Border

MCL Reimu E

Active – On ally cast: Target ally gains bonus armor and a shield that blocks physical damage for 3 times.

  • Bonus Armor: 20 / 35 / 50 / 65 / 80
  • Effect Duration: 3 / 4 / 5 / 6 / 7

Active – On enemy cast: Silences the enemy for 3 seconds and reduces magic resist.

  • Magic Resist Reduction: 10 / 20 / 30 / 40 / 50
  • Effect Duration: 3 / 4 / 5 / 6 / 7

Info
  • No additional details.

Demon Binding Circle

MCL Reimu R

Active: Reimu generates a huge sealing circle at her location, allied units inside the circle take reduced physical and magical damage. Enemy units take damage every 0.5 seconds while inside the circle, at a maximum of 8 hits.

  • Magic Damage Per Hit: 25 / 35 / 45 (+ 20% AP)
  • Duration: 5 / 7 / 9
  • Damage Radius: 600
  • Damage Reduction: 5% / 10% / 15%
  • Max Damage: 200 / 280 / 360 (+ 160% AP)

Info
  • No additional details.

Notes and Nonsense[]

Reimu is your typical main character, and when you're playing a main character, you want it to be simple enough for beginners.

  • Passive: Straightforward, attack, then start throwing your Q and W at the enemy.
  • Q: Yin-Yang Orb is an interesting skill. Pretty similar to Ziggs Ziggs' Bouncing Bombs, the closer you throw the orb, the shorter the range. This lets Reimu players decide: "Should I maximize my damage potential by throwing it close? Or should I throw it far so to maximize my damage area and safety?" The light knockup this skill has on the first hit and the slow on the 2nd allows good Reimu players to do decent CC and allows great Reimu players to land Yin-Yang effectively.
  • W: Fantasy Seal is effectively a delayed semi-situational burst nuke, and can also be used as a pretty effective zoning tool. Want to rushdown Reimu? Make sure Fantasy seal isn't on cooldown or you'll be eating a ton of damage. Fantasy Seal however is a pretty poor skill for chasing down enemies, as they'll disappear in a short amount of time and the projectiles are slightly slower than Lux's Light Binding.
  • E: Duplex Border is your support ability. Enemy bruisers whacking down you or the ad carry? Fear not, you have a temporary anti-AD shield. Enemy mages wrecking havoc? Want to butter their tanks? Silence them for 3 seconds while removing magic resist. It doesn't do damage, but the utility it provides is a pretty decent support skill.
  • R: Demon Binding Circle is pretty much "Press R for multipurpose teamfight forcefield". It deals okay damage if enemies are nearby (nowhere near Katarina Katarina / Fiddlesticks Fiddlesticks level though) while providing decent defenses (again, nowhere near Maokai's Maokai's level) The circle stays at the place Reimu casts, for a certain time, so good Reimu players should plan where the circle should be to maximize both utility and damage, as the field itself doesn't prevent anyone from running away.
Theoretical Item Build
Summoner's Rift
Starting Sorcerer's Shoes Furor item Abyssal Scepter item Rylai's Crystal Scepter item Rabadon's Deathcap item Liandry's Torment item Zhonya's Hourglass item

You can play a keep away game with Reimu's kit. It's very hard to chase a Reimu without taking medium-heavy damage from releasing W and throwing Q to zone enemy chasers. Even if you manage to get close to Reimu, it is still a pretty dangerous thing to do. Close range Q, W and E will deal crazy hurt should you step too close witout preparation. On the other hand, Reimu herself must be close to maximize Q and W's power, or she'll have to support the front lines with her E and R. Playing Reimu effectively means knowing when to get near the enemy, which target should you apply the E on, and where to place your ultimate. Overall, her kit is designed to be easy to use, moderately-hard to master, just like Reimu herself, who has a lot of potential, just that she should at least put some effort.

--Mineko Charat Lucky (talk) 18:14, December 10, 2012 (UTC)

Awesome Music Time[]

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