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Your champion now has Annie's Pyromania passive

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So, with this statement in mind, how does Pyromania.png Pyromania break the game?

Several rulings though:

  • Pyromania.png Pyromania can neither be triggered nor charged by toggles (lol Singed Singed and his Poison Trail.png Poison Trail stun.)
  • The same applies to autoattack enhancers (on-next attack) as well, (abilities that trigger Sheen item.png Sheen), so things like Nasus Nasus' Siphoning Strike.png Siphoning Strike is out of the equation, although you may use them to stack charges.
  • Unless casting the champion pet deals damage, the pets themselves do not trigger Pyromania. (meaning Heimerdinger Heimerdinger's H-28G Evolution Turret.png H-28G Evolution Turret and Shaco Shaco's Jack in the Box.png Jack In The Box will not stun, but Yorick Yorick's Omen of Pestilence.png Omen of Pestilence will.)
  • Abilities that don't deal damage will not stun.
  • If Pyromania is used on a damage-over-time ability (Fiddlesticks Fiddlesticks' Crowstorm.png Crowstorm or Swain Swain's Torment.png Torment, the stun duration will trigger on the first tick and does not refresh.

Well, let me bring up several examples:

Pyromania
Pyromania

After every 4 spell casts, Ahri's next offensive spell will stun all damaged enemies for 1.75 seconds. The stunning spell does not count towards Pyromania's counter.


Orb of Deception
RANGE: 880
COST: 70 / 75 / 80 / 85 / 90 Mana
COOLDOWN: 7
Orb of Deception

Active: Ahri sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back.

  • Magic damage/True damage: 40 / 65 / 90 / 115 / 140 (+ 33% AP)
  • Max Damage to the Same Target: 80 / 130 / 180 / 230 / 280 (+ 66% AP)


Fox-Fire
RANGE: 800
COST: 60 Mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Fox-Fire

Active: Ahri releases three fox-fires to surround her for up to 5 seconds. After a short delay after cast, each flame will target the closest enemy unit to itself, prioritizing champions, and deal magic damage to the target.

  • Magic Damage Per Fox-Fire: 40 / 65 / 90 / 115 / 140 (+ 40% AP)
  • Magic Damage to Three Targets: 120 / 195 / 270 / 345 / 420 (+ 120% AP)

Additional fox-fires that hit the same target will only deal 50% damage.

  • Magic Damage to the Same Target: 80 / 130 / 180 / 230 / 280 (+ 80% AP)


Charm
RANGE: 975
COST: 50 / 65 / 80 / 95 / 110 mana
COOLDOWN: 12
Charm

Active: Ahri blows a kiss that travels in a line in front of her. The first enemy it hits takes magic damage and is charmed, forcing them to walk harmlessly towards Ahri while being slowed by 50% for the duration.

  • Magic damage: 60 / 90 / 120 / 150 / 180 (+ 35% AP)
  • Duration: 1 / 1.25 / 1.5 / 1.75 / 2


Spirit Rush
RANGE: 550
COST: 100 mana
COOLDOWN: 110 / 95 / 80
Spirit Rush

Active: Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to up to 3 nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.

  • Magic Damage: 85 / 125 / 165 (+ 35% AP)
  • Max Damage to Same Target: 255 / 375 / 495 (+ 105% AP)
  • Dash Range: 450


Comments: Now that Essence Theft.png Essence Theft is out of the equation, this is basically an Ahri buff. Orb of Deception will cause a large line stun, and Spirit Rush adds 3 charges to Pyromania, while stunning a maximum of 3 targets.

Pyromania
Pyromania

After every 4 spell casts, Karthus's next offensive spell will stun all damaged enemies for 1.75 seconds. The stunning spell does not count towards Pyromania's counter.


Lay Waste
RANGE: 875
COST: 20 / 26 / 32 / 38 / 44 Mana
COOLDOWN: 1
Lay Waste

Active: After a 0.5 second delay, Karthus creates an explosion at target 50-radius area. Enemies hit take magic damage, and this damage is doubled if Lay Waste only hits one unit.

  • Magic Damage (Multiple Target): 40 / 60 / 80 / 100 / 120 (+ 30% AP)
  • Magic Damage (Single Target): 80 / 120 / 160 / 200 / 240 (+ 60% AP)


Wall of Pain
RANGE: 1000
COST: 100 Mana
COOLDOWN: 18
Wall of Pain

Active: Karthus creates a wall of energy between 2 obelisks at target position for 5 seconds. Enemies who pass this wall have their movement speed reduced by a large amount and their magic resistance reduced by 15% for 5 seconds.

  • Wall Length: 800 / 900 / 1000 / 1100 / 1200
  • Slow: 40% / 50% / 60% / 70% / 80%
  • Maximum Wall Sight est.: 1300 / 1325 / 1350 / 1375 / 1400


Defile
RANGE: 425
COST: 30 / 42 / 54 / 66 / 78 Mana per second
Defile

Toggle Off: When Karthus kills a unit, he restores mana. Toggle On: Karthus surrounds himself with the souls of his victims, draining his mana to deal magic damage to enemies in range each second.

  • Mana Restored: 20 / 27 / 34 / 41 / 48
  • Magic Damage: 30 / 50 / 70 / 90 / 110 (+ 25% AP)


Requiem
RANGE: Global
COST: 150 / 175 / 200 Mana
COOLDOWN: 200 / 180 / 160
Requiem

Active: After channeling for 3 seconds, Karthus blasts all enemy champions regardless of their position on the map, dealing magic damage.

  • Magic Damage: 250 / 400 / 550 (+ 60% AP)


Comments: Although Karthus lost his Death Defied.png Death Defied, he gains the ability to "Press R to win" even harder, and can easily get Pyromania charges with Lay Waste.

Pyromania
Pyromania

After every 4 spell casts, Tryndamere's next offensive spell will stun all damaged enemies for 1.75 seconds. The stunning spell does not count towards Pyromania's counter.


Bloodlust
COOLDOWN: 12
Bloodlust

Passive: Permanently grants Tryndamere increased attack damage, granting a larger bonus per 1% of health he is missing.

  • Attack Damage Bonus: 5 / 10 / 15 / 20 / 25 + 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of missing health
  • Maximum Bonus (Over 99% health missing): 20 / 30 / 40 / 50 / 60

Active: Tryndamere consumes all of his current Fury, restoring health equal to a base amount plus extra health per point of Fury consumed.

  • Heal: 30 / 40 / 50 / 60 / 70 (+ 30% AP) + 0.5 / 0.95 / 1.4 / 1.85 / 2.3 (+ 1.2% AP) per 1 fury consumed
  • Maximum Heal: 80 / 135 / 190 / 245 / 300 (+ 150% AP)


Mocking Shout
RANGE: 400
COOLDOWN: 14
Mocking Shout

Active: Decreases surrounding enemy champions' attack damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed for 4 seconds.

  • Attack Damage Reduction: 20 / 35 / 50 / 65 / 80
  • Slow: 30% / 37.5% / 45% / 52.5% / 60%


Spinning Slash
RANGE: 660
COOLDOWN: 13 / 12 / 11 / 10 / 9
Spinning Slash

Active: Tryndamere performs a spinning slash to the target location, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes. Spinning Slash grants 2 Fury per enemy hit and 10 Fury per unit killed.

  • Physical Damage: 70 / 100 / 130 / 160 / 190 (+ 100% AP) (+ 120% Bonus AD)
  • Spin radius: 225


Undying Rage
COOLDOWN: 110 / 100 / 90
Undying Rage

Active: Tryndamere instantly receives Fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed. This ability has a 0.5 second delay before activating.

  • Fury Gained: 50 / 75 / 100


Comments: Happy fun time stunning with Spinning Slash? You do lose a large amount of steroid however. (35% Critical Strike)

Pyromania
Pyromania

After every 4 spell casts, Kog'Maw's next offensive spell will stun all damaged enemies for 1.75 seconds. The stunning spell does not count towards Pyromania's counter.


Caustic Spittle
RANGE: 625
COST: 60 Mana
COOLDOWN: 8

Passive: Increases Kog'Maw's attack speed.

  • Attack Speed Bonus: 10% / 15% / 20% / 25% / 30%

Active: Kog'Maw launches a corrosive projectile which deals magic damage and reduces the target's Armor and Magic Resist for 4 seconds.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 70% AP)
  • Armor and Magic Resist Reduction: 5 / 10 / 15 / 20 / 25


Bio-Arcane Barrage
COST: 50 Mana
COOLDOWN: 17

Active: For 8 seconds, Kog'Maw's attacks gain range and deal a percentage of the target's maximum health as additional magic damage. The damage caps at 100 against minions and monsters.

  • Bonus Range: 130 / 150 / 170 / 190 / 210
  • On-Hit Magic Damage: 2% / 3% / 4% / 5% / 6% (+ 1% per 100 AP) of target's maximum health


Void Ooze
RANGE: 1000
COST: 80 / 90 / 100 / 110 / 120 Mana
COOLDOWN: 12

Active: Kog'Maw launches a ball of ooze in a line in front of him which deals magic damage to all enemies it passes through and leaves a trail for 4 seconds which slows enemies who stand on it.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 70% AP)
  • Slow: 20% / 28% / 36% / 44% / 52%


Living Artillery
RANGE: 1400 / 1700 / 2200
COST: 40 Mana
COOLDOWN: 2 / 1.5 / 1

Active: Kog'Maw launches a ball of acid into the air that drops after 0.6 seconds at target 100-radius area, damaging and revealing enemies hit for 4 seconds. Enemy champions take 125% extra base damage. Each subsequent Living Artillery in the next 6 seconds after a cast will cost 40 additional mana, capping at 400 per cast.

  • Magic Damage: 80 / 120 / 160 (+ 30% AP) (+ 50% Bonus AD)
  • Magic Damage to Champions: 180 / 270 / 360 (+ 30% AP) (+ 50% Bonus AD)


Comments: Super long range stun, anyone? How about Void Ooze? Both are a scary thought regardless.

Who becomes weaker? Who becomes stronger? Who isn't really affected much? Who would be obviously broken beyond relief? Don't forget to consider that everyone has Pyromania too, so you have to calculate enemy Pyromanias affecting you as well.

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