Decreases the duration of stuns, slows, taunts, fears, snares, immobilizes, blinds and silences for allies and enemies per nearby enemy champion, because Yukkuri Irelia's filling consists of iodine.
1 champion: 1%
2 champions: 2.5%
3 champions: 4.0%
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 14 / 12 / 10 / 8 / 6
Active: Yukkuri Irelia dashes forward to squish her target, dealing physical damage. If it successfully kills an enemy champion, the enemy champion is forever traumatized for getting killed by a yukkuri, causing them to be permanently nerfed by at least 1% on the next patch.
Active: Yukkuri Irelia gets angry for 6 seconds, if she is killed while the active is in effect, she ragequits and throws her bounty gold at the opponent that killed her a second after death, dealing true damage. Hifive Style's passive health gain is doubled for the duration.
Active: Yukkuri Irelia licks her target, dealing magic damage and slowing the target by 60% for the duration. If the target has a lower health % than Irelia, she disgusts the target for the same duration instead. Disgusted units have Yukkuri Irelia's Iodine Fever effect reversed.
Magic Damage: 8 / 13 / 18 / 23 / 28 (+ 5% AP)
Duration: 1 / 1.25 / 1.5 / 1.75 / 2
COST: 100 mana
COOLDOWN: 70 / 60 / 50
Active: Irelia summons 4 different yukkuris which she can fire individually in a straight line. Each yukkuri applies different effects:
Yukkuri Akali - leaps forwards, dealing magic damage to affected enemies plus bonus damage to the last target enemy hit.
Yukkuri Shyvana - deals magic damage and very lightly knocks back enemies, generating a trail of fire that lasts 5 seconds and deals half of the magic damage per second
Yukkuri Riven - hops three times, dealing physical damage per hop. The last hop knocks up enemies very lightly.
Yukkuri Irelia - leaps forwards and licks the last affected enemy, dealing true damage.