|(Innate): Genesis gains a pocket charge every 30 / 25 / 20 seconds(affected by cooldown reduction), which a max of 7 can be held at a time. Upon revival, Genesis has 2 charges. For every 2 charges, allies around Genesis gain 3 / 8 / 13 armor and magic resist
|(Active): Genesis uses a charge, granting nearby allied champions bonus health regen per 5 seconds, and causing his next spell to have an extra affect.
Bonus Health Regen per 5 seconds: 6 / 12 / 18 / 24 / 30
Duration: 3 / 4 / 5 / 6 / 7 seconds
|(Active): If Genesis casts on a friendly champion, they are stealthed for 1 second and given bonus attack speed for 3 seconds. If cast on an enemy champion, they are revealed and slowed for 3 seconds. If used in conjunction with Expend Charge! the ally gains the same attack speed as movement speed again for 3 seconds, and the enemy's healing regeneration and healing effects received are reduced by 50% for 3 seconds.
Bonus Attack/Movement Speed: 10 / 15 / 20 / 25 / 30 %
Slow: 15 / 20 / 25 / 30 / 35 %
Not so Boom Bomb
|(Passive) Genesis passively gains Cooldown Reduction.
(Active): Genesis throws a bomb to a nearby location, dealing magic damage and reducing magic resist of all enemies hit. If used in conjuncton with a charge, Not so Boom Bomb's cooldown is reduced by 1 second and deals 10% increased damage.
Cost: 50 / 60 / 70 / 90 / 90 mana
Passive Cooldown Reduction: 6 / 7 / 8 / 9 / 10 %
Magic Damage: 55 / 95 / 135 / 175 / 215 (+1.0 per Ability Power)
Magic Resist Reduction: 5 / 10 / 15 / 20 / 25
|(Active): Genesis expends all charges and sets his generator at a target location stealhing after 1 second. If a(n) enemy champion(s) walks in the generator's range, the generator de-stealths, and all enemies are leashed to the generator for 4 seconds and are unable to leave it's radius, dealing magic damage every second. The generator acts as a ward while stealthed. The generator lasts for 30 seconds while stealthed, and disappears at the end of it's leash duration. While the generator is set somewhere, Genesis cannot cast Expend Charge! or gain charges through Pocket Generator.
Total Magic Damage: 200 / 400 / 600 (+1.5 per Ability Power)