Jared's autoattacks reveal the target for 2 seconds. Every third autoattack grants Jared 10 flat movement speed for 3 seconds, stacking up to 3 times.
(Active): Jared fires a charged bullet forward in a line in front of him dealing magic damage to the first target it hits and healing and giving back mana to Jared for 10% of the damage.
Cooldown: 5.5 seconds
Cost: 45 / 50 / 55 / 60 / 65 mana
Magic Damage: 30 / 55 / 80 / 105 / 130 (+1.0 per total attack damage) (+0.5 per ability power)
(Passive): Jared passively regenerates health.
(Active): For 3 seconds, Jared loses Encumber's passive and his autoattacks slow the enemies movement and attack speed, while stealing half the attack speed for himself, costing health and mana every half second.
Cooldown: 16 seconds
Cost: 70 mana
Health regen every 5 seconds: 4 / 8 / 12 / 16 / 20
Health and Mana cost every half second: 10 / 15 / 20 / 25 / 30
Reach For The Sky!
(Active): Jared jumps to a target location, becoming untargetable for the duration of the jump and slams his gun into the ground with such force that it knocks enemy units up in an area around his landing for .75 seconds, dealing phsical damage. Upon landing Jared has full stacks of his movement speed passive.
Cost: 80 / 90 / 100 / 110 / 120 mana
Cooldown: 17 / 15 / 13 / 11 / 9
Physical Damage: 65 / 115 / 165 / 215 / 265 (+.5 per bonus attack damage) (+0.7 per ability power)
Double Edged Gun
(Active): Jared charges his weapon with his own life force draining 5% of his maximum health every second. Jared gains 100 range attack range and life steal and spell vamp. Jared's pop shot now damages all enemies it passes through. Jared's passive attack speed is doubled and retains full stacks. Can be cancelled early.
Duration: 8 seconds
Within it's duration, Double Edged Gun can be activated again to release a longranged cone of energy dealing true damage to all enemies in the area. If Double Edged Gun's second active is used, Jared will be silenced for 2 seconds.