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Marcus - The Rune Templar

Mixnutz23 January 21, 2013 User blog:Mixnutz23
1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range N/A Mov. speed N/A

Marcus, the Rune Templar is a concept champion

Abilities

Marcus' abilities don't have any mana cost related to them, instead he uses up runes that add up every couple of seconds or everytime he kills a unit. These runes also increase the damage dealt by some of his abilities.

Rune Make
ChampionSquare

Every 10 seconds Marcus gains a stack of Rune which is used to cast his abilities. Also, every 6 levels the maximum number of stacks increases.

Rune make may also activates a passive effect upon the use of a skill.

Max Stack at level 1: 5/ Trigger Chance 25%

At level 6: 10/ Trigger Chance 50%

At level 12: 15/ Trigger Chance 70%

At level 18: 20/ Trigger Chance 100%



Obliterate
COST: 1/1/1/2/2  rune
COOLDOWN: XX
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Active: Using Chaos Runes, Marcus conjures unstable magic in an area, the magic is initially undected until a second before it explodes. Passive: Chaos Runes: When triggered Chaos runes enables Marcus' next basic attack to deal 20% of his AP as magic damage.

  • Magic damage: XX / XX / XX / XX / XX (+ XX% AP)




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Mark of the Blasphemous
COST: 4 runes
COOLDOWN: XX
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Active: Using Marking Runes, Marcus attaches Mark of the Blasphemous to an enemy unit, these Marks decrease the magic resistance of an enemy unit, Runes can stack up to 4 times, additionally, units marked will recieve more damage when hit with Obliterate and Gladius Lucis Passive: Marking Runes: When triggered Marking runes reveal nearby invisible units gaining vision on them for 1.5 seconds however, attacking the revealed unit is impossible.

  • Magic Resist Reduction: XX / XX / XX / XX / XX





Exodus
RANGE: (SIMILAR TO SHEN's)
COST: 2/2/2/3/3 rune
COOLDOWN: XX
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Active: Using Agility Runes, Marcus dashes forward dragging units that he hits in front of him and dealing damage to enemy units at the end of his dash Passive: Agility Runes: When triggered Agility runes negate Marcus' unit collision for 2 seconds

  • Magic damage: XX / XX / XX / XX / XX (+ XX% AP)



Gladius Lucis
COOLDOWN: XX / XX / XX
ChampionSquare

Active: Converts all his runes into Holy Runes drawing a cross that deals AoE damage based on the number of runes Marcus has, also, units having Mark of the Blasphemous are stunned for 1 second

  • Magic damage: XX / XX / XX  (+ XX% AP)



Comments please and a little help scaling the damage and ap ratios thanks :)

References

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