Alice Margatroid the Seven-Colored Puppeteer |
Cost: Influence Point ? or RP ? | ||||
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Contents
Abilities[]
Sacrifical Doll
If Alice suffers fatal damage, 50% of the damage will be taken by her Doll Hourai. This passive has a cooldown of 60/45/30 seconds. If placed dolls die, they will explode and deal 30/50/70 (+ 30% AP) magical damage.
FC Dolls
Active: Alice places a doll with 250 + (15 × level) health and 175 range that attacks nearby enemies, dealing magic damage. Alice is able to place a doll every 20 seconds (affected by cooldown reduction) and can storage 2 dolls at a time. If Alice dies, Sacrificial Doll takes effect and makes the Dolls explode. Turrets receive upgrades and transform with every ability rank. If the maximum amount of dolls are placed, this ability can be reactivated to send all her dolls back to her, going into SP Dolls Mode.
- Doll range at Rank 2: 550
- Doll attack speed: 1.25 (1.55 at rank 4)
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SP Dolls
Active: Alice recalls her dolls (including Hourai) to herself, making them float around her. Each doll attacks nearby units and gives Alice bonus Armor and Magic Resistance. If Alice dies, Sacrificial Doll will take effect. By reactivating this ability or using 3 abilities, the Dolls detonate and Alice goes into FC Dolls mode again.
- Doll range: 575
- Doll attack speed: 1.325
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Seeker Wire
Active: Alice fires a beam towards target doll. If another doll is placed, the beam will reflect to the second doll. After the beam hits the last available doll, it seeks the most nearby enemy champion in the dolls' attack range and shoots towards it. Every unit that is hit by the beam suffers magic damage. If no dolls are available, Alice shoots a beam towards target location.
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Returning Dolls
Active: Alice's dolls form together and she commands them to take their lances and dash towards target location, spinning their lances and dealing magical damage. At the end of the range, they stay for a second, then return to Alice, dealing damage again. Enemies in their path take physical damage, with 20% reduced damage to each subsequent target. Each enemy can be damaged only twice. If an enemy is hit twice, they are slowed by 30% for 2 seconds.
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Doll Ambush
Active: Alice's dolls become invisible. After 5 seconds (or upon reactivation of the ability) they become visible again and slash everything in an area around them, dealing magical damage.
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Thousand Spear Dolls
Active: Alice places her dolls infront of her and the dolls make 3 very quick strikes, dealing magical damage. If this attack is used while inside a bush, the enemy is stunned for one second.
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Lemmings' Parade
Toggle: Alice's dolls run out infront of her, and upon collision with a enemy unit, Sacrificial Doll will take effect. The first doll that hits slows any unit in the explosion. This will drain Alice's Mana every second.
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