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League of Gensokyo - Hong Meiling, the Dragon of the Devil's Mansion

MonoKirisame Meiling Hong Meiling
the Dragon of the Devil's Mansion
Cost: IP ? or RP ?
Attributes Melee, Fighter Release date December 25th, 2012
70
40
30
70
Statistics
Health 428 (+85) Attack damage 54.3 (+3.34)
Health regen. 6.55 (+0.62) Attack speed 0.667 (+3.5%)
Energy 200 Armor 15 (+3.5)
Energy regen. 50 Magic res. 30
Range 125 Mov. speed 340

Hong Meiling is a custom champion of League of Gensokyo.

Abilities

Rising Dragon
    MonoKirisame Rising

    Meiling's basic attacks deal bonus damage equal to 20% of her current energy. Consecutive hits increase the bonus damage, up to a maximum of 200 bonus damage. Each hit gives her bonus attack speed, up to 30% bonus attack speed.

    Star Bullets
    • Range: 550
    • Cooldown: 6
    • Cost: 50 energy
    MonoKirisame Star

    Active: Meiling charges a bullet of chi and fires it towards target direction. Champions are dealt a amount of magic damage and a % of their current health as bonus damage. (Damage is capped against monsters)

    • Base Magic Damage: 60 / 105 / 150 / 190 / 240 (+ 70% bonus AP)
    • Bonus Damage: 4% / 5% / 6% / 7% / 8% of target's current health
    Tiger Chi Release
    • Cooldown: 15
    • Cost: 80 energy
    MonoKirisame Tiger

    Active: Meiling charges up with chi, making her next basic attack deal bonus damage equal to a % of her attack damage and apply a stun. The bonus damage also applies to "Rising Dragon". Upon applying the autoattack, Meiling regains 40 energy.

    • Damage: 120% / 140% / 160% / 180% / 200% of maximum attack damage
    • Stun Duration: 0.75 / 1 / 1.25 / 1.5 / 1.75
    Sky Dragon Kick
    • Range: 700
    • Cooldown: 11 / 10 / 9 / 8 / 7
    • Cost: 60 energy
    MonoKirisame Sky

    Active: Meiling kicks foward, leaving behind a silhoutte-like trail. If she collides with an enemy champion, the enemy is dealt physical damage. The trail left behind slows anyone who passes it and Meiling regains 30 energy.

    • Physical damage: 60 / 95 / 130 / 165 / 200 (+ 70% bonus AD)
    • Slow: 23% / 26% / 29% / 32% / 35%
    Chi of the Colorful Dragon
    • Cooldown: 100 / 90 / 80
    • Cost: No cost
    MonoKirisame Chi

    Passive: Meiling gains charges of Chi each time she uses a spell, a basic attack or gets hit. Each charge of chi gives her bonus Armor and Magic Resistance, up to 10 charges. Charges last 5 seconds.

    • Bonus Armor and Magic Resistance per Stack: 1 / 2 / 3
    • Maximum Armor & Magic Resistance: 10 / 20 / 30

    Active: Meiling summons up all her chi to cast a powerful spell, depending on what spell was last cast. Additionally, all chi charges are consumed for 10 seconds.

    Star Chi - Earth-moving Star Bullets
      MonoKirisame Bullets

      Active: Meiling channels for 0.25 seconds, firing a seven-colored Star Bullet which is 150% times bigger than it's predecessor. Upon reaching the full range or colliding with an enemy champion, it detonates, splitting into seven orbs. Each orb deals magic damage. The enemy champion hit takes magical damage. Small orbs deal half of the normal damage.

      • Magic Damage: 150 / 250 / 400 (+ 80% AP)
      • Orb Explosion AoE Radius: 250
      Fiery Chi - Roc-killing Fist
      • Range: 225
      MonoKirisame Fist

      Active: Meiling sends out a chi filled punch, rooting the target in place. Meiling punches twice again, the last one knocking up the enemy for 1 second.

      • Physical Damage: 225 / 350 / 500 (+ 80% AD)
      Brilliance Chi - Rainbow Brilliance Palm
      • Range: 700
      MonoKirisame ^Palm

      Active: Meiling dashes towards her target, palm-first, applying a powerful mark filled with her chi. The initial hit deals physical damage. The mark detonates after 3 seconds, dealing magical damage.

      • Initial Physical Damage: 30 / 55 / 100
      • Mark Magic Damage: 150 / 250 / 350 (+ 80% AD)
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