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League of Gensokyo - Hong Meiling, the Dragon of the Devil's Mansion

MonoKirisame Meiling Hong Meiling
the Dragon of the Devil's Mansion
Cost: IP ? or RP ?
Attributes Melee, Fighter Release date December 25th, 2012
Attackpower.png 70
Defensepower.png 40
Abilitypower.png 30
Difficulty.png 70
Statistics
Health 428 (+85) Attack damage 54.3 (+3.34)
Health regen. 6.55 (+0.62) Attack speed 0.667 (+3.5%)
Energy 200 Armor 15 (+3.5)
Energy regen. 50 Magic res. 30
Range 125 Mov. speed 340

Hong Meiling is a custom champion of League of Gensokyo.

Abilities

Rising Dragon
MonoKirisame Rising

Meiling's basic attacks deal bonus damage equal to 20% of her current energy. Consecutive hits increase the bonus damage, up to a maximum of 200 bonus damage. Each hit gives her bonus attack speed, up to 30% bonus attack speed.

Ability Details
Targeting information required!
Star Bullets
RANGE: 550
COST: 50 energy
COOLDOWN: 6
MonoKirisame Star

Active: Meiling charges a bullet of chi and fires it towards target direction. Champions are dealt a amount of magic damage and a % of their current health as bonus damage. (Damage is capped against monsters)

  • Base Magic Damage: 60 / 105 / 150 / 190 / 240 (+ 70% bonus AP)
  • Bonus Damage: 4% / 5% / 6% / 7% / 8% of target's current health
Ability Details
Targeting information required!
Tiger Chi Release
COST: 80 energy
COOLDOWN: 15
MonoKirisame Tiger

Active: Meiling charges up with chi, making her next basic attack deal bonus damage equal to a % of her attack damage and apply a stun. The bonus damage also applies to "Rising Dragon". Upon applying the autoattack, Meiling regains 40 energy.

  • Damage: 120% / 140% / 160% / 180% / 200% of maximum attack damage
  • Stun Duration: 0.75 / 1 / 1.25 / 1.5 / 1.75
Ability Details
Targeting information required!
Sky Dragon Kick
RANGE: 700
COST: 60 energy
COOLDOWN: 11 / 10 / 9 / 8 / 7
MonoKirisame Sky

Active: Meiling kicks foward, leaving behind a silhoutte-like trail. If she collides with an enemy champion, the enemy is dealt physical damage. The trail left behind slows anyone who passes it and Meiling regains 30 energy.

  • Physical damage: 60 / 95 / 130 / 165 / 200 (+ 70% bonus AD)
  • Slow: 23% / 26% / 29% / 32% / 35%
Ability Details
Targeting information required!
Chi of the Colorful Dragon
COST: No cost
COOLDOWN: 100 / 90 / 80
MonoKirisame Chi

Passive: Meiling gains charges of Chi each time she uses a spell, a basic attack or gets hit. Each charge of chi gives her bonus Armor and Magic Resistance, up to 10 charges. Charges last 5 seconds.

  • Bonus Armor and Magic Resistance per Stack: 1 / 2 / 3
  • Maximum Armor & Magic Resistance: 10 / 20 / 30

Active: Meiling summons up all her chi to cast a powerful spell, depending on what spell was last cast. Additionally, all chi charges are consumed for 10 seconds.

Star Chi - Earth-moving Star Bullets
MonoKirisame Bullets

Active: Meiling channels for 0.25 seconds, firing a seven-colored Star Bullet which is 150% times bigger than it's predecessor. Upon reaching the full range or colliding with an enemy champion, it detonates, splitting into seven orbs. Each orb deals magic damage. The enemy champion hit takes magical damage. Small orbs deal half of the normal damage.

  • Magic Damage: 150 / 250 / 400 (+ 80% AP)
  • Orb Explosion AoE Radius: 250
Fiery Chi - Roc-killing Fist
RANGE: 225
MonoKirisame Fist

Active: Meiling sends out a chi filled punch, rooting the target in place. Meiling punches twice again, the last one knocking up the enemy for 1 second.

  • Physical Damage: 225 / 350 / 500 (+ 80% AD)
Brilliance Chi - Rainbow Brilliance Palm
RANGE: 700
MonoKirisame ^Palm

Active: Meiling dashes towards her target, palm-first, applying a powerful mark filled with her chi. The initial hit deals physical damage. The mark detonates after 3 seconds, dealing magical damage.

  • Initial Physical Damage: 30 / 55 / 100
  • Mark Magic Damage: 150 / 250 / 350 (+ 80% AD)

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