Any enemy units killed by allied champions nearby Sanae that die are converted to Miracle Energy. Small Minions give 1 Miracle Energy, while Large Minions and Champions give 2. Additionally, Sanae will gain 2 miracle energy every minute. If an allied champion nearby Sanae will suffer from fatal damage, it is reduced by 25% and the miracle energy is converted to a heal.
Mid-Day Supernova
Range: 1000
Cooldown: 10
Cost: 50 / 60 / 70 / 80 / 90 mana
Active: Sanae calls a bright star which flies to an ally, applying a shield. While the shield is active, it can be redirected to another allied unit. However, after redirection, it is 25% weaker. The shield lasts for 5 seconds, and the duration is refreshed after redirection.
Active: Calls down a divine wind which flies towards target direction. After it reached the end, it stays there for 5 seconds. It can be moved again while it's standing still. Any enemy unit that touches the wind are dealt magical damage and are knocked up. The damage is multiplied by 125% and the duration by 150% when moving the wind a second time.
Active: Sanae calls down stars at target area, dealing magical damage.
Night of the Supernova Storm
Range: 600
Cooldown: 150 / 120 / 100
Cost: 100 / 150 / 200 mana
Active: Sanae channels for 0.5 seconds. She then fires a star-shaped seal towards the sky, releasing hot light beams from the sky that randomly strike down during a second channel, dealing damage and slowing hit targets attack and movement speed for 1 second. The slows do not stack upon each other but refresh the duration. The light beams last for 5 seconds.