Yukari Yakumo is a custom champion of League of Gensokyo.
Eye of Laplace
Each nearby spellcast gives Yukari a stack of Laplace. A Laplace stack gives Yukari 2 bonus ability power, 0.5 bonus magic resist, 1 bonus armor and 0.25 bonus mana regeneration. Upon 10 stacks, all stacks are consumed and Yukari's next spell deals 150% more damage. The bonus stats gained are temporarily available to Yukari for 30 seconds.
COST: 115 / 105 / 95 / 90 / 80 mana
COOLDOWN: 18 / 16 / 14 / 13 / 12
Active: Yukari opens a gap at target location. Reactivating this ability teleports her to the gap. If Yukari leaves an area around the Gap, the gap disappears.
Range of Gap Area: 1000 / 1100 / 1200 / 1300 / 1400
Dimensional Travel - Storage
Passive: A percentage of the damage Yukari takes is stored as energy in another dimension.
Percentage of stored damage: +5% x level +2% per 100 AP
Dimensional Travel - Release
COST: 80 / 90 / 100 / 105 / 110 mana
Active: Yukari releases the energy as a wave of energy orbs, dealing magical damage depending on how much energy has been stored.
Maximum damage by stored energy: 150 / 200 / 250 / 300 / 350
Projectile speed: 1750
Call of Shikigami - Chen
COST: 50 mana
Active: Yukari summons Ran's Shikigami, Chen. Chen jumps foward, dealing physical damage to the first unit hit. Chen will then bounce to two nearby units behind her initial target, however dealing 20% less damage. All bounces apply on-hit effects. After using Chen, Ran will be available.
Second and third bounces: 48 / 76 / 104 / 132 / 160 (+ 48% bonus AP)
Projectile speed: 2000
Call of Shikigami - Ran
COST: 50 mana
Active: Yukari summons her Shikigami, Ran. Ran rushes foward, piercing through all units hit and dealing physical damage. Each unit hit is slowed. The movement speed recovers over 2 seconds. After using Ran, this ability goes on cooldown.
Active: After a 2 second casting time, Yukari releases a train out of a gigantic gap, driving through the whole map, dealing magical damage to each unit it hits. Enemies hit near the center of the train get knocked up for 1 second, while enemies hit near the sides of the train get knocked aside. It will deal 10% less damage for each subsequent target hit, down to a minimum of 40% damage dealt.