Scyza's attack speed is increased by 20% for each nearby enemy champion.
COST: 10/15/20/23/25 mana
Active: Scyza's next basic attack will have 2.55 attack speed and deal an additional (50/55/60/65/70)% AD. Each time Scyza attacks with a Quickdraw empowered attack, he receives a stack of Fatigued Arms for 2 seconds. Each stack of Fatigued Arms currently on Scyza will increase the cost of Quickdraw by 10/15/20/23/25 mana. Fatigued Arms stacks indefinitely.
COST: 50/52/55/57/60 mana
COOLDOWN: 13 / 10 / 7 / 5 / 2
Active: Scyza dashes through the target dealing 80/100/150/175/200 (+20% AD) physical damage, stopping the dash 425 units on the other side of the target. All enemies along his dash path receive physical damage as well. These enemies receive 5% reduced damage for every 85 units that they are away from the target.
Damage: 80 / 100 / 150 / 175 / 200 (+ 20% AD)
COST: 55/58/61/65/65 mana
COOLDOWN: 28 / 25 / 20 / 18 / 15
Active: If Scyza's current health percentage is higher than the target's current health percentage, Scyza will strike the target, dealing percentage of the target's total hp in physical damage. This percentage is equal to Scyza's health percent subtracted by the target's health percentage.
If Scyza's current health percentage is lower than the target's current health percentage, Scyza will strike the target, dealing 20/30/40/50/60 (+40% AD) physical damage and stunning the target for 2 seconds.
Damage: 20 / 30 / 40 / 50 / 60 (+ 40% AD)
COST: 70/85/100 mana
COOLDOWN: 150 / 140 / 135
After channeling for 1.5 seconds, a thunderbolt falls from the sky, dealing 500/650/725 (+50% AP) true damage to an enemy unit. All enemies within 200 units of the target receive 100/130/150 (+100% AP) magic damage.