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Abodine, Evil's Manifestation

MrSuperSpy January 11, 2015 User blog:MrSuperSpy

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Statistics
Health 519.7 +85 Attack damage 54.4 +3.2
Health regen. 7.55 +0.76 Attack speed [*] Expression error: Unrecognised punctuation character "{".  (+ 0 +2.5%)
Mana 220 +40 Armor 22.5 +3
Mana regen. 5.6 +0.6 Magic resist. 32.4 +1.25
Melee 125 Move. speed 345

Abodine, Evil's Manifestation is a custom champion for League of Legends.

Notes

Abodine is always Invisible to the enemy team and this is treated as stealth. He becomes revealed for 6 seconds, a.k.a. treated as Visible only if he either damages or movement-impairs an enemy or becomes movement-impaired or damaged by enemies through any means. While Invisible or Visible, Abodine has access to 4 unique abilities for each state, respectively (Invisible: Oversee, Encumbrence, Pass-through, Possess; Visible: Cursed Claws, Ectoplasm, Manner of Elimination, Dissapear). Damaging, being damaged, movement-impairing or being movement-impaired while Visible refreshes the visibility duration.

While Invisible, enemies within their sight range (1500 units) see a faint silhouette of Abodine which flashes in and out of visibility every second, and enemies within 550 units can clearly see him, but he is still treated as Invisible.

ADDITIONAL INFORMATION:

  • Sight-impairing abilites like Nocturne Nocturne's Paranoia.png Paranoia will reduce the range of the silhouette vision, but not the clear vision of Abodine.
  • Abilites that do not deal damage or impair movement, but reveal stealth will not reveal Abodine.
  • Abilites or items that have special interaction with stealth will not interact with Abodine, unless the special interaction deals damage or impairs movement in some way.
  • Twisted Fate Twisted Fate's Destiny.png Destiny will reveal Abodine, but will not make him Visible.


Death's Ways
ChampionSquare

Invisible: Abodine gains 10% movement speed, increasing to 15% when walking towards visible enemy champions within 2000 range.

Visible: Abodine gains 10 / 15 / 20 / 25 bonus armor and magic resistance.

Ability Details
Death's Ways is a self-buff.


Manner of Elimination
COOLDOWN: 4
ChampionSquare

Toggle Off: Every 3rd attack deals bonus physical damage equal to a percentage of the target's maximum health (max. 300 damage vs. monsters).

  • Physical Damage: 5 / 6 / 7 / 8 / 9% of target's max. health

Toggle On: Basic attacks drain mana and deal bonus true damage equal to a percentage of the target's missing health (max. 300 damage vs. monsters).

  • True Damage: 4 / 4.5 / 5 / 5.5 / 6% of target's missing health
  • Mana Drained: 20 / 25 / 30 / 35 / 40
Pass-through
RANGE: 700
COST: 60 mana
COOLDOWN: 12
ChampionSquare

Active: Abodine dashes a moderate distance, Fear icon fearing all enemies he passes through causing them to flee for 1.25 seconds.

Ability Details
Manner of Elimination is a toggle-able self-buff on-hit effect.
Pass-through is a linear dash that fears enemies in its way.
  • Manner of Elimination does not apply spell effects.
    • The triggering attack/attacks will apply other on-hit effects, can critically strike and will apply life steal as normal.
    • The bonus damage is not applied to structures.
    • The triggering attack's bonus damage does not benefit from critical strike chance modifiers.
  • Pass-through does not apply spell effects.
  • Banshee's Veil item.png Spell shields will not block Manner of Elimination's max. health damage, but will block Pass-through's fear.


Ectoplasm
RANGE: 725
COST: 60 mana
COOLDOWN: 10
ChampionSquare

Active: Abodine fires ectoplasm, dealing magic damage and Stun icon stunning the first enemy hit for 1.5 seconds.

  • Damage: 70 / 110 / 150 / 190 / 230 (+100% AP)
Encumbrence
ChampionSquare

Passive: Going Visible grants Abodine a burst of attack speed for 4 seconds.

  • Attack Speed: 30 / 40 / 50 / 60 / 70%
Ability Details
Ectoplasm is a single-target collision linear skillshot
Encumbrence is a self-buff which triggers when Abodine goes Visible.


Cursed Claws
RANGE: 275
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 12
ChampionSquare

Active: Abodine deals physical damage to the target, and increases the damage he deals to it for 4 seconds (excluding true damage).

  • Damage: 60 / 100 / 140 / 180 / 220 (+80% bonus AD)
  • Damage Increase: 10 / 12.5 / 15 / 17.5 / 20%
Oversee
RANGE: 2000 / 2250 / 2500 / 2750 / 3000
COST: 50 mana
COOLDOWN: 18
ChampionSquare

Active: Abodine gains brief vision of the selected 500 units area.

  • Vision Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5
Ability Details
Cursed Claws is a single-target ability which applies a de-buff.
Oversee is a vision-granting ability.
  • Cursed Claws applies spell effects as a single target ability.
  • Oversee does not apply spell effects.
  • Banshee's Veil item.png Spell shields will block Cursed Claws and its de-buff.


Disappear
ChampionSquare

Passive: When Abodine kills an enemy champion, he instantly becomes Invisible and gains 35% movement speed for 1.5 seconds.

Possess
RANGE: Global
COST: 100 mana
COOLDOWN: 180 / 150 / 120
ChampionSquare

Active: Abodine channels for 1.5 seconds, and then enters the selected allied champion for 7 seconds, becoming untargetable. After 0.5 seconds of entering, he can re-activate Possess to rocket out of that champion and land in the selected 300 units area, dealing physical damage and becoming Visible in the process (1200 range).

  • Physical Damage: 200 / 250 / 300 (+120% bonus AD)

During possession, Abodine cannot use his abilites or auto-attack, but the possessed champion can do both. If Abodine does not re-activate Possess, he will leave that champion at the location they were currently at.

Ability Details
Disappear is a self-buff that triggers when Abodine kills an enemy champion.
Possess is an ally-targeted global blink, which places Abodine inside the target, allowing him to dash out of it.

Additional Information:

  • When Abodine begins chanelling, a moan can be heard globally.
  • The enemy team will not be informed of Abodine's target until Abodine dashes out of it. Additionally, they will not see any special effects surrounding the target.


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