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User blog:MrSuperSpy/Abodine, Evil's Manifestation


Abodine, Evil's Manifestation

MrSuperSpy January 11, 2015 User blog:MrSuperSpy
Health 519.7 +85 Attack damage 54.4 +3.2
Health regen. 7.55 +0.76 Attack speed [*] N/A
Mana 220 +40 Armor 22.5 +3
Mana regen. 5.6 +0.6 Magic resist. 32.4 +1.25
Melee 125 Move. speed 345

Abodine, Evil's Manifestation is a custom champion for League of Legends.


Abodine is always Invisible to the enemy team and this is treated as stealth. He becomes revealed for 6 seconds, a.k.a. treated as Visible only if he either damages or movement-impairs an enemy or becomes movement-impaired or damaged by enemies through any means. While Invisible or Visible, Abodine has access to 4 unique abilities for each state, respectively (Invisible: Oversee, Encumbrence, Pass-through, Possess; Visible: Cursed Claws, Ectoplasm, Manner of Elimination, Dissapear). Damaging, being damaged, movement-impairing or being movement-impaired while Visible refreshes the visibility duration.

While Invisible, enemies within their sight range (1500 units) see a faint silhouette of Abodine which flashes in and out of visibility every second, and enemies within 550 units can clearly see him, but he is still treated as Invisible.


  • Sight-impairing abilites like Nocturne Nocturne's Paranoia.png Paranoia will reduce the range of the silhouette vision, but not the clear vision of Abodine.
  • Abilites that do not deal damage or impair movement, but reveal stealth will not reveal Abodine.
  • Abilites or items that have special interaction with stealth will not interact with Abodine, unless the special interaction deals damage or impairs movement in some way.
  • Twisted Fate Twisted Fate's Destiny.png Destiny will reveal Abodine, but will not make him Visible.

Death's Ways

Invisible: Abodine gains 10% movement speed, increasing to 15% when walking towards visible enemy champions within 2000 range.

Visible: Abodine gains 10 / 15 / 20 / 25 bonus armor and magic resistance.

Ability Details
Death's Ways is a self-buff.

Manner of Elimination

Toggle Off: Every 3rd attack deals bonus physical damage equal to a percentage of the target's maximum health (max. 300 damage vs. monsters).

  • Physical Damage: 5 / 6 / 7 / 8 / 9% of target's max. health

Toggle On: Basic attacks drain mana and deal bonus true damage equal to a percentage of the target's missing health (max. 300 damage vs. monsters).

  • True Damage: 4 / 4.5 / 5 / 5.5 / 6% of target's missing health
  • Mana Drained: 20 / 25 / 30 / 35 / 40
RANGE: 700
COST: 60 mana

Active: Abodine dashes a moderate distance, Fear icon fearing all enemies he passes through causing them to flee for 1.25 seconds.

Ability Details
Manner of Elimination is a toggle-able self-buff on-hit effect.
Pass-through is a linear dash that fears enemies in its way.
  • Manner of Elimination does not apply spell effects.
    • The triggering attack/attacks will apply other on-hit effects, can critically strike and will apply life steal as normal.
    • The bonus damage is not applied to structures.
    • The triggering attack's bonus damage does not benefit from critical strike chance modifiers.
  • Pass-through does not apply spell effects.
  • Banshee's Veil item.png Spell shields will not block Manner of Elimination's max. health damage, but will block Pass-through's fear.

RANGE: 725
COST: 60 mana

Active: Abodine fires ectoplasm, dealing magic damage and Stun icon stunning the first enemy hit for 1.5 seconds.

  • Damage: 70 / 110 / 150 / 190 / 230 (+100% AP)

Passive: Going Visible grants Abodine a burst of attack speed for 4 seconds.

  • Attack Speed: 30 / 40 / 50 / 60 / 70%
Ability Details
Ectoplasm is a single-target collision linear skillshot
Encumbrence is a self-buff which triggers when Abodine goes Visible.

Cursed Claws
RANGE: 275
COST: 60 / 65 / 70 / 75 / 80 mana

Active: Abodine deals physical damage to the target, and increases the damage he deals to it for 4 seconds (excluding true damage).

  • Damage: 60 / 100 / 140 / 180 / 220 (+80% bonus AD)
  • Damage Increase: 10 / 12.5 / 15 / 17.5 / 20%
RANGE: 2000 / 2250 / 2500 / 2750 / 3000
COST: 50 mana

Active: Abodine gains brief vision of the selected 500 units area.

  • Vision Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5
Ability Details
Cursed Claws is a single-target ability which applies a de-buff.
Oversee is a vision-granting ability.
  • Cursed Claws applies spell effects as a single target ability.
  • Oversee does not apply spell effects.
  • Banshee's Veil item.png Spell shields will block Cursed Claws and its de-buff.


Passive: When Abodine kills an enemy champion, he instantly becomes Invisible and gains 35% movement speed for 1.5 seconds.

RANGE: Global
COST: 100 mana
COOLDOWN: 180 / 150 / 120

Active: Abodine channels for 1.5 seconds, and then enters the selected allied champion for 7 seconds, becoming untargetable. After 0.5 seconds of entering, he can re-activate Possess to rocket out of that champion and land in the selected 300 units area, dealing physical damage and becoming Visible in the process (1200 range).

  • Physical Damage: 200 / 250 / 300 (+120% bonus AD)

During possession, Abodine cannot use his abilites or auto-attack, but the possessed champion can do both. If Abodine does not re-activate Possess, he will leave that champion at the location they were currently at.

Ability Details
Disappear is a self-buff that triggers when Abodine kills an enemy champion.
Possess is an ally-targeted global blink, which places Abodine inside the target, allowing him to dash out of it.

Additional Information:

  • When Abodine begins chanelling, a moan can be heard globally.
  • The enemy team will not be informed of Abodine's target until Abodine dashes out of it. Additionally, they will not see any special effects surrounding the target.

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