Every time an allied champion within 700 range of Julaya is damaged, she converts 11 / 12 / 13 / 14 / 15(+ 0.5 / 0.75 / 1% of Julaya's max. health) of that damage into health and mana and negates some of that damage equal to triple this amount. The conversion is doubled if the ally is below 40% health and the damage negation cannot happen more than once on the same champion every 30 seconds. This period can be reduced by cooldown reduction.
Julaya will not restore health or mana or negate damage if she was the one damaged.
A swirl can be seen whenever an ally near Julaya will have the next portion of damage negated.
Spell of Protection
COST: 8% MAXIMUM HEALTH + 10 / 40 / 70 / 100 / 130 MANA
COOLDOWN: 18 / 16 / 14 / 12 / 10
Passive: Julaya's maximum health is increased by a percentage based on her level.
Increased Health:3 / 4 / 5%
Active: Julaya summons a shielding crest which after an 0.8 seconds delay, affects all units it hits within a 375-radius area, granting special effects based on what units it hit:
Allies: Grants them a shield equal to a flat amount plus a percentage of Julaya's maximum health. Additionally, the shield can be increased if the ally deals damage. If Spell of Protection hits multiple allies, it is reduced by 20% for each additional ally (min. 20% shield value).
Enemies: Deals magic damage to them and slows them for 1.5 seconds.
Allies and enemies: Deals magic damage equal to 50% of the shield value to enemies (5 / 20 / 35 / 50 / 65 + 4% of max. health magic damage), and grants the ability for the ally to gain a shield by dealing damage, but does not grant the shield itself. The shield gain amount is equal to the shield increase amount.
Spell of Protection is a ground targeted area of effect ability that grants a shield to all allies it hits or damages and slows all enemies it hits. The shield value can be increased if the ally deals damage.
If an ally and an enemy walk over the field at the same time, the ally is prioritized first.
COST: 100 / 150 / 200 mana
Active: Julaya summons a giant energy sphere which will crash into the target 850-radius area 2.5 seconds after cast, dealing magic damage and slowing enemies hit for 2 seconds, but greatly increasing the armor and magic resistance of allies hit by the sphere for 4 seconds.