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Julaya, the Descendant

MrSuperSpy October 29, 2014 User blog:MrSuperSpy

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Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] Expression error: Unrecognised punctuation character "{".
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range 175 Move. speed N/A

Julaya, the Descendant is a custom champion in League of Legends.

Abilities

Benefit
ChampionSquare

Every time an allied champion within 700 range of Julaya is damaged, she converts 11 / 12 / 13 / 14 / 15 (+ 0.5 / 0.75 / 1% of Julaya's max. health) of that damage into health and mana and negates some of that damage equal to triple this amount. The conversion is doubled if the ally is below 40% health and the damage negation cannot happen more than once on the same champion every 30 seconds. This period can be reduced by cooldown reduction.

Ability Details
Call of the Divine is an on-being-hit effect which requires a nearby ally.

Additional Information:

  • Julaya will not restore health or mana or negate damage if she was the one damaged.
  • A swirl can be seen whenever an ally near Julaya will have the next portion of damage negated.


Spell of Protection
RANGE: 1000
COST: 8% MAXIMUM HEALTH + 10 / 40 / 70 / 100 / 130 MANA
COOLDOWN: 18 / 16 / 14 / 12 / 10
ChampionSquare

Passive: Julaya's maximum health is increased by a percentage based on her level.

  • Increased Health: 3 / 4 / 5%

Active: Julaya summons a shielding crest which after an 0.8 seconds delay, affects all units it hits within a 375-radius area, granting special effects based on what units it hit:

  • Allies: Grants them a shield equal to a flat amount plus a percentage of Julaya's maximum health. Additionally, the shield can be increased if the ally deals damage. If Spell of Protection hits multiple allies, it is reduced by 20% for each additional ally (min. 20% shield value).
  • Enemies: Deals magic damage to them and slows them for 1.5 seconds.
  • Allies and enemies: Deals magic damage equal to 50% of the shield value to enemies (5 / 20 / 35 / 50 / 65 + 4% of max. health magic damage), and grants the ability for the ally to gain a shield by dealing damage, but does not grant the shield itself. The shield gain amount is equal to the shield increase amount.

  • Shield Amount: 10 / 40 / 70 / 100 / 130 (+ 8% of max. health)
  • Minimum Shield Amount: 2 / 6 / 14 / 20 / 26 (+ 1.6% of max. health)
  • Shield Increase: 5 / 7.5 / 10 / 12.5 / 15% of damage dealt by target ally
  • Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 60% AP)
  • Slow: 20 / 25 / 30 / 35 / 40%
Ability Details
Spell of Protection is a ground targeted area of effect ability that grants a shield to all allies it hits or damages and slows all enemies it hits. The shield value can be increased if the ally deals damage.

Additional Information:

  • Julaya cannot shield herself with Spell of Protection.
  • If an ally and an enemy are hit by Spell of Protection, but the enemy has a spell shield, then the shield is fully applied to the ally.


Spell of Restoration
RANGE: 500
COST: 35% MAXIMUM HEALTH + 20 / 40 / 60 / 80 / 100 MANA
COOLDOWN: 35
ChampionSquare

Passive: Every time an allied champion within 450 range is damaged by an enemy champion, Julaya gains 1 stack of Sacrifice (2 stacks if ally is below 40% health).

  • Health Restored: 50 / 100 / 150 / 200 / 250 + 5 × Sacrifice stacks (+ 10% maximum health)

Active: Julaya consumes all of her Sacrifice stacks and a portion of her maximum health to restore health to target ally. The passive bonus is lost when this ability is on cooldown.

Ability Details
Spell of Restoration is an ally, single-target heal, which passively grants consumable stacks that increase the heal amount.

Additional Information:

  • Julaya cannot target herself with Spell of Restoration.
  • Spell of Restoration cannot be cast if Julaya is below 35% maximum health.


Spell of Haste
RANGE: 800
COST: 5% MAXIMUM HEALTH  + 15 / 35 / 55 / 75 / 95 MANA
COOLDOWN: 22
ChampionSquare

Active: Julaya creates an empowering field at a target 350-radius area 1 second after casting, which will grant special effects to the first unit that passes through it:

  • Ally unit: Increases movement speed and attack speed.
  • Enemy unit: Deals magic damage and roots them for 1 second.

  • Movement Speed: 10 / 13.5 / 17 / 21.5 / 25
  • Attack Speed: 10 / 20 / 30 / 40 / 50% (+ 5% per 700 bonus health)
  • Magic Damage: 50 / 90 / 130 / 170 / 210 (+ 50% AP)
Ability Details
Spell of Haste is a ground, single-target ability which can grant movement and attack speed to an ally or deal damage to and root an enemy.

Additional Information:

  • If an ally and an enemy walk over the field at the same time, the ally is prioritized first.


Last Resort
RANGE: Global
COST: 100 / 150 / 200 mana
COOLDOWN: 200
ChampionSquare

Active: Julaya summons a giant energy sphere which will crash into the target 850-radius area 2.5 seconds after cast, dealing magic damage and slowing enemies hit for 2 seconds, but greatly increasing the armor and magic resistance of allies hit by the sphere for 4 seconds.

  • Magic Damage: 250 / 350 / 450
  • Armor and Magic Resistance: 50 / 75 / 100
  • Slow: 40 / 50 / 60%
Ability Details
Last Resort is a ground targeted area of effect ability which deals damage and slows enemies and increases the armor and magic resistance of allies.


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