Marduk deals 2 × level(+10 - 20% (based on level) AD) bonus physical damage to enemies beyond 125 units of his basic attack range. This damage is reduced if the target is closer to Marduk, up to 75% reduction at 150 basic attack range.
Giant Scythe is a passive on-hit effect that triggers when an enemy is damaged at a certain basic attack range.
As with most other on-hit effects, the triggering attacks can critically strike, apply life steal and will apply other on-hit effects as normal.
The bonus damage from the triggering attack cannot critically strike.
Active: For the next few seconds, Marduk gains bonus attack damage and his basic attacks Sweep all enemies around him. Reactivating this ability within the 5 second window performs a 300 unitsSweeping dash that deals 100% AD physical damage.
Passive: Damaging enemies that have been Sweeped in the last 5 seconds grants a 40 flat movement speed burst for 2 seconds.
Active: Marduk emits a blast from his scythe, slowing, damaging and disabling any channels of all enemy champions that have been Sweeped in the last 5 seconds. He then gains a shield equal to how many enemies were affected.
Spell shields will block the ability, but will nor prevent the passive movement speed or shield generation.
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Active: Marduk throws his scythe, which after reaching the end of its travel, or coming into contact with an enemy champion or terrain, blinks Marduk to its landing location, dealing physical damage to all enemies with 350 units.