League of Legends Wiki


Myra, the Energy Thief (Rework of earlier concept)

MrSuperSpy January 31, 2015 User blog:MrSuperSpy
Health 470 +75 Attack damage 57 +3.3
Health regen. 5.6 +0.7 Attack speed [*] Expression error: Unrecognised punctuation character "{".  (+ 0 +1.4%)
Mana 220 +55 Armor 21 +2.6
Mana regen. 6.5 +0.7 Magic resist. 30 +0
Ranged 550 Move. speed 335

Myra, the Essence Thief is a custom champion for League of Legends made by MrSuperSpy.


Return to Sender
On-Target Cooldown: 22 / 20 / 18 / 16 / 14

When Myra is damaged with a spell, she returns 15 / 17.5 / 20 / 22.5 / 25% of that damage as magic damage to the caster (True damage is excluded). This cannot happen on the same target more than once every few seconds.

Ability Details
Return to Sender is a self-buff on-damage effect.

Essence Pulse
RANGE: 1000/1250 (Second & Third Active)
COST: 40 mana

Consecutive successful casts of Essence Pulse within 8 seconds form a chain.

First Active: Instantly deals magic damage to all enemy units in a straight line.
Second Active: Same damage as the First Active, now has range increased by 250.
Third Active: Same damage as the First and Second Active, now Stun icon stuns the first enemy champion in its path for 1.25 seconds. This active resets the chain.

  • Damage: 60 / 85 / 110 / 135 / 170 (+50% AP)
Ability Details
Essence Pulse is a linear pass-through skill shot that utilizes a chain system. The third active stuns the first enemy champion in its path.

Additional Information:

  • Dying resets the chain immediately.
  • All 3 actives have no cast time and do not interrupt Myra's previous orders.

Hyperactive Charge
RANGE: 1100
COST: 1 Charge + 40 / 50 / 60 / 70 / 80 Mana
Recharge Time: 18 / 17 / 16 / 15 / 14

Myra generates one Charged Bomb periodically, used in the Active part of this ability.

Active: Places a Charged Bomb at a target 250 units location which arms after 1 second. The charged bomb lasts 90 seconds and explodes upon contact with one of Myra's spells or upon contact with an enemy that is within 125 units, dealing magic damage to all enemies within 175 units and revealing them for 3 seconds. There can be a maximum of 4 bombs at most at any time on the map, and placing a Charged Bomb that will surpass this limit will remove the earliest placed Charged Bomb on the map.

  • Damage: 80 / 120 / 160 / 200 / 240 (+50% AP)
Ability Details
Hyperactive Charge is a ground-targeted trap that detonates upon enemy or spell contact.

Additional Information:

  • Hyperactive Charge uses an ammunition system.
  • This ability has no cast time and does not interrupt Myra's previous orders.

Corrupted Force
RANGE: 1150
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 13 / 12 / 11 / 10 / 9

Active: Corrupts a 300 units location with magic, which deals magic damage initially, and after 0.75 seconds of cast. Enemies that have been damaged with Power Steal in the last 3 seconds are Slow icon slowed by 40% for 1.5 seconds by the second portion of this ability.

  • Initial Damage: 40 / 60 / 80 / 100 / 120 (+30% AP)
  • Secondary Damage: 30 / 50 / 70 / 90 / 110 (+40% AP)
Ability Details
Corrupted Force is a ground-targeted area of effect ability.

Power Steal
COST: 50 / 70 / 90 mana

Passive: Damaging an enemy champion with a spell stores 20% of the damage dealt as Magical Force, which can be used by the Active part of this ability. The stored damage caps at 180 - 540 (based on level), based on level.

Active: Myra consumes 25% of her current stored Magical Force and channels it through her next spell, dealing additional magic damage equal to a percentage of the consumed Magical Force. If Myra is at full Magical Force and consumes some of it, the channeled Magical Force will deal true damage instead.

  • Bonus Damage: 100 / 115 / 130% of consumed Magical Force

If some Magical Force is consumed while there is already some to be channeled, it will replace it, but not return it back to the storage.

Ability Details
Power Steal is a self-buff on-cast effect.

Additional Information:

  • The consumed Magical Force will be available until Myra casts the next spell, it does not have a window of use.
  • The Magical Force does not dissipate, and will stay until consumed.
  • If Magical Force is channeled through Hyperactive Charge, it will amplify the Charged Bomb's damage when detonated.
  • If Magical Force is channeled through Corrupted Force, it is split equally between both instances of the damage.
  • This ability has no cast time and does not interrupt Myra's previous orders.

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