Glad and happy to see that you're taking some of your time out of your life to read one of my champion concepts, it really makes my day when someone cares for what I have to show and create. If you could provide feedback and express your opinion about this champion concept, you would make me a whole lot happier, but none of that now, because you're here because you saw the title of this post and thought either the name was interesting or you just follow my posts (definitely the former), so let's go on with the concept - meet Seannamus, the Aquatic Android.
Seannamus is a human being robotized by Piltover's government in order to defend against invasions and attacks from the near ocean. He is cleverly designed to withstand any kind of underwater creatures and pressure in order to be of efficient use. His robotic armor is controlled by a top-tier processing unit stationed in his head, designed to emulate and imitate human behavior in order to blend in with the people in Piltover Underwater Sanctuary and be completely stealthed in the process as well. If anyone dares to threaten the peace, Seannamus initiates his robotic form, switching his hands to rocket launchers - mini rockets on the left and chargeable rockets on the right, turns on the Aquatic turbo-boosters on his feet allowing him easy treading in the ocean and transforms his chest into an arsenal of bombs and projectiles - the Aquatic Disruption Wave, Depth Separator along with the water shrapnel shells. If things are looking grim, Seannamus is equipped with a Purge system, allowing him to rapidly fire his abilities and then bombard enemies with their combined stored force. His armor's aesthetics consist of ultramarine blue with white accents and blue shades, along with pumps of electrolytes dissociated in water that power his 6000W battery.
Seannamus is a long-ranged marksman that utilizes his top-tier android technology to damage his enemies with rockets, bombs and shrapnel. He applies tons of pressure at a long range and has tons of damage as well, and when the enemy makes even a small mistake, Seannamus blows them up with his cooldown-less abilities and then buries them into the ground with his ultimate's heavy damage. His crowd control is also a force to be reckoned with - a nearly permanent slow and a heavy knock-up are just part of this robot's menacingly dangerous kit.
Early game is Seannamus' kingdom. He has incredible damage and very strong poke at a relatively low cooldown. His passive zones the enemy away from the creep wave, reducing their farm and gold per minute all while Seannamus happily pokes them with his signature AD-5 Aqua and Mini Rocket. With a good support such as Leona, Braum or Thresh, they can lock and burst down the enemy marksman thanks to the combined loads of CC, gaining a significant advantage during the early levels.
Influence and inspirationEdit
Pros and ConsEdit
- Excellent damage throught all game phases
- Long range, makes him very safe
- Longer-than-normal auto-attack range
- Strong poke, stronger burst
- Passive applies tons of pressure
- Excellent synergy with AoE initiation teams
- Unique ultimate
- Low base health pool
- Relies on early game performance
- Has trouble snowballing
- If behind, very difficult to come back
- High mana costs
- Slow as a snail
- All skill shots
- Q is difficult to control
- Passive is very clunky
Just a little bit more and it'll be finished, thanks for the wait.