The original Shairvante draft was too broken for a champion concept - it had damage, mobility, utility, tankyness, % health damage, true damage, shields, multiple steroids etc. I've decided, since he was my very first champion concept, to fix him a little, so I'm toning down his everything and putting in a fresh new kit. He will still feel the same, an insane mass murderer who doesn't stop slicing you 'till you die, but with less options for said slicing.
In short, he's having his passive completely reworked into something more interactive, all of his abilities will be simplified and will synergize and function better and he will feel less like an unstoppable stat-granting machine.
Damaging enemy champions or monsters with spells adds a stack of Excitement. At 10 / 9 / 8 stacks, Shairvante's next spell will critically strike, dealing 150 / 175 / 200% damage to all units hit, removing all previous stacks and adding a new one. Additionally, Shairvante heals for 10% + 1% per 30 / 25 / 20 bonus AD of the damage dealt. One spell may generate only one stack at most.
Insanity is self-buff critical strike chance modifier towards spells.
Critical strike chance amplificators will NOT amplify Insanity's damage.
COST: 22 / 24 / 26 / 28 / 30 mana
STATIC COOLDOWN: 4 / 3.5 / 3 / 2.5 / 2
Passive: Shairvante gains bonus attack speed.
Attack Speed: 10 / 15 / 20 / 25 / 30%
Active: Shairvante's next auto-attack in 4 seconds strikes twice, dealing modified physical damage on both hits. If a damaging spell is cast during this window, it is available for a second use with no cost for 3.5 seconds.