Transfer Move: Damaging an enemy champion with an ability grants a 「 55-310 」「 55 - 310 (based on level) (40 + 15 at each level) 」(+8% max. health) health shield for 3 seconds. This cannot occur more than once every 23 / 20 / 17 / 14 seconds.
Spell shields will prevent Tyler from acquiring the shield when the ability is blocked.
The bonus movement speed from Strategy stacks in a multiplicative manner (regarded as bonus movement speed).
Transfer Move will proc from Shadow Attack, but not from Shadow Drain.
COST: 40 mana
Passive - Shadow Drain: Every third basic attack against the same target deals bonus physical damage equal to 6% of their max. health (+1% for every 300 of Tyler's bonus health) (max. 300 damage vs. monsters). The third attack can also proc on structures, ignoring 100% of their armor, but dealing reduced damage. This effect resets after 5 seconds of not attacking the target.
Upon ranking up Shadow Magic for the first time, Tyler does not gain any charges of Shadow Attack.
Only Shadow Drain's bonus damage ignores 100% of the structure's armor and deals reduced damage.
Shadow Attack resets the attack timer upon cast.
Shadow Magic's cooldown begins after the Shadow Attack has been consumed.
RANGE:850 / 250 / 550
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Active: Throws a magical ball which lands after an 0.5 second delay, dealing magic damage and slowing all enemies hit by 40% for 1.5 seconds. The ball then expands around its initial landing, dealing magic damage to all enemies up to 300 units away. If the blast touches Tyler, his cooldowns are reduced by 4 seconds (excl. Transfer Move). An enemy cannot be damaged by both instances of this ability.
The expanding blast travels at a speed of 350 units per second.
COST: 60 / 70 / 80 / 90 / 100 mana
Active: For the next 4 seconds, Tyler is surrounded by a force-field that deals magic damage every half-second and slows all enemies' attack speed that stand in it by 30%. During this period, if he is attacked by an enemy champion, he gains bonus attack speed equal to a percentage of the attacker's attack speed for 4 seconds. This can happen only once for the duration of Converged Field
Active: Tosses a tether in a line which creates a bond between Tyler and the first two enemies in its path for 3 seconds. The enemies are dealt magic damage in 0.25 second intervals and are slowed as long as they remain tethered. The tether can be broken if the targets and Tyler are at least 500 units away from each other and if the enemies do not break the tether within 3 seconds, they are slowed for an additional amount for 1.5 seconds.
If the first enemy target has broken the tether with Tyler, but not with the second target, the tether still persists for the remainder of its duration.