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Tyler, the Scarred

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Statistics
Health 488 +75 Attack damage 53.4 +2.6
Health regen. 7.6 +1.1 Attack speed [*] Expression error: Unrecognised punctuation character "{".  (+ 0 +3.1%)
Mana 190 +70 Armor 19 +2.8
Mana regen. 6.1 +0.7 Magic resist. 32.1 +1.25
Melee 125 Move. speed 350


Tyler, the Scarred is a custom champion for League of Legends made by MrSuperSpy.

Abilities

Intimidation
ChampionSquare

Strategy: Tyler gains 7 / 9 / 11 / 13 / 15% movement speed for 1.5 seconds whenever he damages an enemy champion with a basic attack.

Transfer Move: Damaging an enemy champion with an ability grants a 「 55-310 」「 55 - 310 (based on level) (40 + 15 at each level) 」 (+8% max. health) health shield for 3 seconds. This cannot occur more than once every 23 / 20 / 17 / 14 seconds.

Ability Details
Intimidation is a passive on-damage effect and on-spell-damage effect.
  • Banshee's Veil item.png Spell shields will prevent Tyler from acquiring the shield when the ability is blocked.

Additional Information:

  • The bonus movement speed from Strategy stacks in a multiplicative manner (regarded as bonus movement speed).
  • Transfer Move will proc from Shadow Attack, but not from Shadow Drain.


Shadow Magic
RANGE: 525
COST: 40 mana
COOLDOWN: 6
ChampionSquare

Passive - Shadow Drain: Every third basic attack against the same target deals bonus physical damage equal to 6% of their max. health (+1% for every 300 of Tyler's bonus health) (max. 300 damage vs. monsters). The third attack can also proc on structures, ignoring 100% of their armor, but dealing reduced damage. This effect resets after 5 seconds of not attacking the target.

  • Structure proc damage: 30 / 35 / 40 / 45 / 50% damage

Active - Shadow Attack: Tyler's next basic attack within 5 seconds gains 400 range and deals bonus physical damage equal to a percentage of Tyler's max. health.

Tyler gains one Shadow Attack every time he procs Shadow Drain on the following targets at a certain number of procs:

  • Minions: One every 5 procs
  • Monsters and Structures: One every 3 procs
  • Champions: One every proc

  • Damage: 4 / 5 / 6 / 7 / 8% of Tyler's max. health

Upon re-spawning, if he has zero Shadow Attacks, he automatically gains two (max. 5 charges).

Ability Details
Shadow Magic is a passive on-hit effect and an active self-buff on-hit effect.

Additional Information:

  • Shadow Magic uses an ammunition system.
  • Upon ranking up Shadow Magic for the first time, Tyler does not gain any charges of Shadow Attack.
  • Only Shadow Drain's bonus damage ignores 100% of the structure's armor and deals reduced damage.
  • Shadow Attack resets the attack timer upon cast.
  • Shadow Magic's cooldown begins after the Shadow Attack has been consumed.


Scatter Shot
RANGE: 850 / 250 / 550
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Active: Throws a magical ball which lands after an 0.5 second delay, dealing magic damage and Slow icon slowing all enemies hit by 40% for 1.5 seconds. The ball then expands around its initial landing, dealing magic damage to all enemies up to 300 units away. If the blast touches Tyler, his cooldowns are reduced by 4 seconds (excl. Transfer Move). An enemy cannot be damaged by both instances of this ability.

「 Landing damage: 80 / 130 / 180 / 230 / 280 (+75% AP) 」「  Expanding damage: 50 / 90 / 130 / 170 / 210 (+50% AP) 」
Ability Details
Scatter Shot is a ground-targeted area of effect, that expands upon landing.

Additional Information:

  • The expanding blast travels at a speed of 350 units per second.


Converged Field
RANGE: 400
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 24
ChampionSquare

Active: For the next 4 seconds, Tyler is surrounded by a force-field that deals magic damage every half-second and Slow icon slows all enemies' attack speed that stand in it by 30%. During this period, if he is attacked by an enemy champion, he gains bonus attack speed equal to a percentage of the attacker's attack speed for 4 seconds. This can happen only once for the duration of Converged Field

「 Damage per half-second: 10 / 15 / 20 / 25 / 30 (+7.5% AP) 」「 Total damage: 80 / 120 / 160 / 200 / 240 (+60% AP) 」

  • Attack speed: 40 / 50 / 60 / 70 / 80% of attacker's total attack speed
Ability Details
Converged Field is a point-blank area of effect which can provide a self-buff.


Death Connection
RANGE: 1000
COST: 100 mana
COOLDOWN: 110 / 95 / 80
ChampionSquare

Active: Tosses a tether in a line which creates a bond between Tyler and the first two enemies in its path for 3 seconds. The enemies are dealt magic damage in 0.25 second intervals and are Slow icon slowed as long as they remain tethered. The tether can be broken if the targets and Tyler are at least 500 units away from each other and if the enemies do not break the tether within 3 seconds, they are Slow icon slowed for an additional amount for 1.5 seconds.

If the first enemy target has broken the tether with Tyler, but not with the second target, the tether still persists for the remainder of its duration.

「 Damage per interval: 20 / 30 / 40 (+7.5% AP) 」「 Total damage: 240 / 360 / 480 (+90% AP) 」 「 Slow: 30 / 40 / 50% 」「 Additional slow: 70 / 80 / 90% 」
Ability Details
Death Connection is a collision linear multi-target damage over time tether ability.

Additional Information:

  • If the first enemy target dies while tethered to a second one, the tether is broken, without applying the additional slow.
  • The cooldown of Death Connection begins once the tether is broken.
  • If the tether travels to the end of its distance and bonds only one enemy, the tether is instantly broken, without applying the additional slow.


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