Template:Champion infoZakayza, the Scorched Soul is a custom champion for League of Legends.
Abilities
Eternal Thrive
Burning Touch: Zakayza's auto-attacks deal an additional 2 × level (+Error: Parameter '3' is not accepted. AP) magic damage.
Charring Strikes: Every 2nd auto-attack applies Ember to all enemies around Zakayza that are within her auto-attack range, stacking twice and lasting 6 seconds. Ember amplifies Zakayza's abilities, and Burning Touch deals 7.5% more damage towards champions only per stack of Ember. Per every amplified ability, one stack of Ember is consumed, and when all have been consumed or have expired, the enemy is immune to more for the next Error: Parameter '3' is not accepted. seconds.
Scorch
Active: The next auto-attack within 4 seconds deals magic damage in a 450 units line in front of Zakayza. Scorch can never apply Ember and deals only 70% damage to minions and monsters.
- Ember Bonus: Enemies take 40% more damage from Scorch.
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Purify
Passive: Zakayza gains 5% movement speed for every enemy champion marked with Ember.
Active: Zakayza fires an orb that bounces between 4 different enemy champions dealing magic damage, and then returns back to her if it is within cast range after its last bounce, reducing the cooldown of Purify by 1.5 seconds per champion hit.
- Ember Bonus: Enemies take additional damage equal to 8% of their missing health and are revealed for 4 seconds if the sphere returns to Zakayza.
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Betrayed Pass
Active: Zakayza dashes, stopping at the first enemy champion she hits and dealing magic damage to them. Auto-attacks reduce the cooldown of this ability by 1 second, and Scorch auto-attacks reduce it by 2.
- Ember Bonus: The enemy is slowed by 30% for 1.5 seconds.
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Inner Pulse
Toggle Off: Zakayza gains bonus attack speed.
- Ember Bonus: Attacking the target heals for 15% of the damage dealt. This effect persists as long as the enemy has Ember stacks.
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Toggle On: Zakayza creates a field around her that damages enemies every second, healing her for a percentage of the damage dealt, but draining mana.
- Ember Bonus: Enemies standing in the field for 3 seconds take double damage from the next instance, and then pulse, dealing the same damage to enemy champions within 300 units around them.
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