"Zidane Tribal, the Genome Thief" is not a real champion, but a Final Fantasy franchise character. This is not a real champion concept proposal, nor a critique for anyother fan-champion concept. It's just that I got some spare time, and as I am a huge fan of Final Fantasy IX, I just wondered how Zidane would be in the League.
Note that this is not supposed to be balanced, and rather it tries to mimic the real ingame Zidane. Mostly, I see him as a melee carry.Seems like I can't properly edit this page, so if somebody can hint me how to make it look better, please, be my guest.
|(Innate): Each time Zidane lands an autoattack, he gains +2 gold, and whenever he lands a critical
strike, he gains +3 additional gold. Additionaly, he will gain +4 gold each time he casts a skill.
|(Passive): Each time Zidane earns gold by his passive, other champions' skills (Like Twisted Fate's
passive), by killing minion and/or neutral monsters, kill or assist (Not by gold per five), this skill damage raises by +1. (Active): Zidane channels for a short time, and throws a devastating attack, dealing true damage. This skill is unafected by cooldown reduction, and has a damage cap. Cost: 8 mana Range: 675 Base damage: Same as Zidane's level Maximum damage: 9999
Cooldown: 18 / 16 / 14 / 12 / 10 seconds
|(Passive): Zidane permanently gains extra movement speed.
(Active): Linear collision skillshot. Zidane throws some coins to an enemy, taunting him/her, while teleporting himself in the opposite direction. Cost: Random 10 to 40 gold. Skillshot range: 1100 Teleport range: 660
Passive amount of extra movement speed: 5 / 10 / 15 / 20 / 25
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Taunt duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
|(Active): Zidane awakens his two daggers, the Mage Mashers, to deal silence on an enemy
champion. If Zidane's weapon has turned into The Ogre, this skill also blinds the objective. Cost: 6 mana Range: 625 Silence/Blindness duration: 2.5 secs
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
|(Passive): Whenever Zidane is damaged directly (Not by damage over time) he gains one Trance
stack, capping at 10 stacks. These stacks doesn't vanish with time, but they won't be generated while Zidane is using his ult. (Active): Zidane enters in Trance state, fusing his two daggers, the Mage Mashers, into the thief sword The Ogre, gaining bonus stats. However, Zidane's mana regen is negated, his autoattacks consume 15 mana, and his skills also consume extra 25 mana. Trance! ends when Zidane runs out of mana. Cost: 10 Trance stacks Extra AD: +50% AD
Cooldown: 110 / 100 / 90 seconds
Extra ASPD: 40 / 57.5 / 75 % of max ASPD
Extra Crit chance: 30 / 35 / 40 %