League of Legends Wiki

MystiKnight

aka Kristan

80 Edits since joining this wiki
December 30, 2012
0 Discussion posts
  • I was born on October 31
  • My occupation is Scribe
  • I am Male

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  • MystiKnight

    Komachi, the Debt Collector is a custom champion idea for League of Legends.


    % move speed. }}

    Komachi takes reduced damage from champions afflicted with Debt.

    |description2 = Komachi leashes onto all targets in range and drains their lifeforce, dealing damage and healing Komachi for a percentage of the damage dealt over 4 seconds. Komachi can only leash onto champions with Debt, but activating it will cast it on all available targets in range. Breaking the leash removes Debt and temporarily stops Debt from being reapplied. Completing the drain will remove Debt, but allow it to be reapplied instantly.

    Komachi completes the leash over 2 seconds, dealing the same amount of damage.

    |leveling =

    |leveling2 =

    40% of Damage

    |cooldown = |cost = 70/80…


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  • MystiKnight

    Komachi, the Debt Collector is a custom champion idea for League of Legends.

    Do note that Komachi is NOWHERE NEAR COMPLETE. All values in place are placeholders and should not be taken at face value. Also, she may get redesigned numerous times between now and completion. You have been warned; Please lower your standards justly.

    I'd appreciate it if you focused more on how fluid her mechanics are, whether or not her personality suits her playstyle, and overall how well (or poorly) she fits together as a whole.


    % move speed. }}

    Komachi gains passive lifesteal when attacking champions with debt.

    |description2 = Komachi leashes onto all targets in range and drains their lifeforce, dealing damage and healing Komachi for a percentage of the damage d…


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  • MystiKnight

    Senna, the Bindings of Despair is a custom champion idea for League of Legends.


    %. This stacks up to 2 times on a single target, and lasts 3 seconds. Extra stacks do NOT increase the debuff amount, only the length. Further auto attacks or abilities after the second stack do not refresh the stacks. }}

    Senna summons a ghostly chain and fires it in a straight line, dealing damage and stunning the first target it hits for 1.5 seconds. This applies a Soulbound stack to the target on hit.

    |leveling = |cooldown = |cost = 75/80/85/90/95 |costtype = mana |range = 850 }}

    Senna conjures her negative emotions into a stake. The stake deals damage in a 100-radius area and slows by 30% for 2 seconds after a 0.3 second delay. The slow becomes a 1.5…
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  • MystiKnight

    Post Sakuya Wrap-Up

    December 14, 2013 by MystiKnight

    Whew, after my first real, proper champion concept, I've realised it takes a lot of work to not only build up a solid idea, but to flesh it out and make a whole package to go along with it. That and balancing. I'll never smack-talk Riot about their balancing choices ever again   :T


    There are a handful of concepts that are sitting around on my computer right now. About two of them are recreations of characters, which'll need a full lore/visual rework to make them feel less like carbon copies and more like champions. At least they have fun(ish sounding) kits (which both require boatloads of balancing).

    The closest one to completion is Komachi, but she's encountered some balance and meta (i.e. role) issues. She's been benched until I can figure…


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  • MystiKnight

    Sakuya, the Priestess of Wind is a custom champion idea for League of Legends.


    auto attacks have % range. This effect can stack up to twice (i.e. 2/4/6 auto attacks have bonus range). The range increases to 550/600/650.

    }}

    Sakuya channels the power of wind into her fans and empowers her next auto attack, dealing magical damage and leaving a mark on the target. Landing another Illusive Winds within 10 seconds will trigger the mark, inflicting 1/1/2/2/3 stacks of 'Compression' on said target.
    Sakuya consumes a stack of Compression to deal twice as much damage. Can only be used once per whirlwind, and only takes effect if the opponent is in the whirlwind when the attack lands.

    |leveling = |cooldown = |cost = 55/60/65/70/75 |costtype = ma…


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