Valor periodically marks a nearby enemy with Vulnerability for 4.5 seconds. If Quinn attacks a Vulnerable enemy, she deals 30 - 225 (based on level)(+ 50% / 65% / 80% Bonus AD) bonus physical damage. This cannot occur again for 20 seconds, or 5 seconds if Quinn triggers the vulnerability. Valor will first prioritize Quinn's most recent attack target. If Quinn has not attacked anyone recently, Valor will target nearby low health units (prioritizing champions over minions).
While Tag Team is enabled instead of marking targets as vulnerable you deal 15 / 30 / 45(+ 10% / 20% / 30% Bonus AD) bonus physical damage on hit.
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active: Quinn commands Valor to fly forwards in a line, stopping when he collides with an enemy. Valor then deals physical damage and blinds nearby enemies for 1.5 seconds.
Active: Quinn dashes to an enemy, knocking it back a short distance, dealing physical damage and slowing the target's movement speed. This slow decays over 2 seconds.
Upon reaching the target, she leaps off and lands near her maximum attack range away from the target. Valor will immediately mark this target as Vulnerable.
Active: For 20 seconds, Valor replaces Quinn on the battlefield as a mobile melee attacker with different versions of Quinn's abilities. Valor can move through units and gains increased movement speed that gradually decreases to a lower amount while in combat, Also gains attack speed for the duration.
Out of Combat Movement Speed: 30 / 50 / 70%
In Combat Movement Speed: 20 / 30 / 40%
Attack Speed: 50 / 75 / 100%
Active - Tag Team: Quinn returns to perform Skystrike, dealing physical damage to all enemies within range. Champions in the area take extra physical damage equal to their max health.
If Skystrike has not been cast during Tag Team, it will be cast automatically when Tag Team ends.
Physical damage: 150 / 225 / 300 (+ 50% bonus AD)
Bonus Physical Damage: 10 / 15 / 20% (+1% per 40 bonus AD)of target's max health