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_____ the Rune Carver
Q: Mana Rune: target enemy champion receives 25/20/15/10/5% less damage from all sources for 5 seconds but their mana is "damaged" as well. After the 3 seconds "damaged" mana combusts dealing true damage to target champion. 14/13/12/11/10s CD (Collision linear skillshot only hits champions)
W: Truth Rune: target friendly champion deals 50/60/70/80/90% of their damage as true damage for 2/4/6/9/10s. 15s CD (targeted)
E: Feeding Rune: target enemy champion heals enemies for 2/4/6/8/10% of the damage received for 15s. 25/23/21/19/17s CD (basically grants attacking champions bonus lifesteal/spellvamp) (targeted)
R: Runic Judgement: Runes are scattered in a large area. Enemies stepping on runes receive 100/200/300 d…
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work in progress
______ the Allsmith (could be Mobile Smith or Combat Smith)
champ is a smithy of all metals (hence an allsmith not a black/white smith). Carries a small anvil and forge on his back. Detests hextech and vows to show classic weaponry is superior.
champ uses a new bar "Strength" for his abilities maxed at 100 and increases by 1 per second 5 seconds after using any skill.
Passive: Strength of the Smith
after 4 consecutive hits the champion will stun his target for .5s cannot occur again for the next 1.5s
Q: Forge's Fury: champ swings out his forge and empties its fiery contents. Causes AoE fire DoT + Slow in selected circle from forge's coals. If champ has Slag it increases the damage and the DoT will persist after leaving the AoE. …
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