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Nartrig custom hero 1

Nartrig September 19, 2012 User blog:Nartrig

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work in progress


______ the Allsmith (could be Mobile Smith or Combat Smith)

champ is a smithy of all metals (hence an allsmith not a black/white smith). Carries a small anvil and forge on his back. Detests hextech and vows to show classic weaponry is superior.

champ uses a new bar "Strength" for his abilities maxed at 100 and increases by 1 per second 5 seconds after using any skill.

Passive: Strength of the Smith

after 4 consecutive hits the champion will stun his target for .5s cannot occur again for the next 1.5s


Q: Forge's Fury: champ swings out his forge and empties its fiery contents. Causes AoE fire DoT + Slow in selected circle from forge's coals. If champ has Slag it increases the damage and the DoT will persist after leaving the AoE. Slow will be fixed at 5% CD of 10s. 15 strength

W: Weaponsmith: channels for 1s and grants a permanent 1/1.5/2/2.5/3 damage and .2/.4/.6/.8/1% Atk speed to target allied champion CD of 45s (costs 30g) and adds a stack of Slag. 15/16/17/18/19 strength any damage will cancel the channel and no gold will be refunded.

E: Armorsmith: channels for 1s and grants a permanent 2/4/6/8/10 armor and 1/2/3/4/5 MR to allied champion CD of 45s (costs 20g) and adds a stack of Slag. 15/16/17/18/19 strength any damage will cancel the channel and no gold will be refunded.

R: Smiths Pride: champ hurls a masterwork javelin that pulls hit enemy champions until it hits a wall or has traveled for 3/5/7 seconds. If it hits a wall champions are pinned there until they destroy the javelin. Javelin has 1/3 hp, armor, and MR of smith and pinned champions are unable to cast. Consumes all strength in the throw and MS of the javelin is 1000 + 20 per point of strength and lowers by 25% after hitting a champion CD of 90s javelins hitbox is twice as wide as nidalees Q.


Champs strength will determine skill usage more than CDs just like energy champs, but his regen will be slower and more dependent on the play style. He could be used as a support for an ADC with his buffs and his 1s channel time on buffs will make sure he has to be safe in order to do so. He would also be playable as a solotop as his buffs can also apply to himself but since his strength will regen slower while last hitting and his need for safety to buff he wouldn't be able buff himself as much. Q and R need a lot of work I know and I would appreciate input.

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