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Anarel, the Elder Monk

Nearthel October 13, 2015 User blog:Nearthel

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1 Growth 18 1 Growth 18
Health 612 (+79) Attack damage 63 (+2.8)
Health regen. 7.2 (+1.2) Attack speed N/A
No Resource   Armor 21 (+3.5)
    Magic resist. 32.1 (+1.25)
Attack range Melee Mov. speed 345


Anarel, the Elder Monk is a custom champion.

Abilities

Serenity
Ability

Anarel's basic attacks are disabled, but he gets 1% cooldown reduction for every 3% attack speed he gets.


Jab
RANGE: 200
COST: 1 charge
STATIC COOLDOWN: 0.5
Recharge Time: 6
Ability

Passive: Anarel stores a charge of Jab periodically, up to a maximum of 3 stored at once. Killing an unit instantly restores 1 charge.

Active: Anarel jabs the target enemy, dealing physical damage, applying on-hit effects and making the target vulnerable for 2 seconds. This ability can be cast while silenced.

  • Physical Damage: 5 / 20 / 35 / 50 / 65 (+ 100 / 105 / 110 / 115 / 120% AD)

If the target is vulnerable, he receives an additional 1.3 - 3% (based on level) of his maximum health magic damage (The vulnerable mark doesn't get neither consumed nor refreshed). Only one target can be vulnerable at the same time.

Battle Trance: This ability ignores 50% of the target's bonus armor and bonus magic resist.


Blackout Kick
RANGE: 250
COOLDOWN: 12 / 11 / 10 / 9 / 8
Ability

Active: Anarel kicks in a line, dealing physical damage to the first enemy hit.

  • Physical Damage: 60 / 80 / 100 / 120 / 140 (+ 77% bonus AD)

If behind the target, it deals an additional 30% damage. If in front of the target, it shields for 30% of the raw damage dealt for 2 seconds.

  • Improved Physical Damage: 78 / 104 / 130 / 156 / 182 (+ 100% bonus AD)
  • Shield: 18 / 24 / 30 / 36 / 42 (+ 33% bonus AD)

Battle Trance: If behind the target, the additional damage becomes true damage. If in front of the target, it heals instead of shielding.


Roll
RANGE: 400 / 125
COOLDOWN: 12
Reduced Cooldown: 5 / 4.5 / 4 / 3.5 / 3
Ability

Active: Anarel rolls in a line. At the end of the roll, he attacks all enemies around him, dealing physical damage. If it hits at least one enemy, its cooldown is reduced.

  • Physical Damage: 70 / 85 / 100 / 115 / 130 (+ 50% bonus AD)

Battle Trance: Roll range and damage radius is doubled. He receives 15% reduced damage for each enemy champion hit, up to 45%, for 1 second.


Battle Trance
COOLDOWN: 90 / 75 / 60
Ability

Active: Anarel enters in a state of battle trance for 5 seconds. While the battle trance holds, he gains bonus attack damage and empowers his basic abilities.

  • Bonus AD: 50 / 100 / 150 AD


Changelog

October 20, 2015:

  • Primary role changed to Assassin from Fighter. Fighter becomes secondary role.
  • Way of the Monk:
    • Renamed to Serenity
    • It no longer makes him inmune to silence.
  • Jab: It can be cast while silenced.
  • Blackout Kick: No longer silences when hitting from the front. Instead, it shields.
  • Battle Trance:
    • Bonus AD at rank 3 reduced to 150 from 200.
    • Damage reduction removed.
    • It empowers his basic abilities.
      • Jab: This ability ignores 50% of the target's bonus armor and bonus magic resist.
      • Blackout Kick: If behind the target, the additional damage becomes true damage. If in front of the target, it heals instead of shielding.
      • Roll: Roll range and damage radius is doubled. He receives 15% reduced damage for each enemy champion hit, up to 45%, for 1 second.

October 16, 2015:

  • Way of the Monk:
    • Serenity: It no longer makes him inmune to blind.
    • Fighting Style: Attack speed required for 1% CDR increased to 3% from 2%.
  • Jab:
    • Maximum charges reduced to 3 from 4.
    • Bonus damage when hitting a vulnerable target changed to magical from true damage.
  • Blackout Kick: No longer heals when hitting from the front. Instead, it silences.
  • Battle Trance: No longer grants inmunity to disables or the ability to live for 1 second after taking fatal damage.

October 13, 2015:

  • Added

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