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Galed, the Furious Mage

1 Growth 18 1 Growth 18
Health 380 (+95) Attack damage 35 (+2.6)
Health regen. 4.2 (+0.5) Attack speed 0.694 (+1.5%)
Fury 100 Armor 12.5 (+3.6)
    Magic resist. 30 (+0)
Attack range 450 (Ranged) Mov. speed 330

Galed is a custom champion.

Abilities

Spell Critical Strikes
Ability

Passive: Your abilities and basic attacks generate fury. When you have 100 fury, your next basic ability will consume it to critically strike, dealing 50% more damage (NOT increased by critical damage modifiers) and applying aditional effects.

Basic attacks generate 1 fury (5 fury from champions).


Fireball
RANGE: 400
COOLDOWN: 16/15/14/13/12
Ability

Active: Galed launches a fireball to the target 200-radius area, dealing magic damage to all enemies hit, and generating 2 fury for every enemy hit (5 fury from champions).

  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 60% AP)

Critical strikes deals additional magic damage every second to all enemies that stand in the area for up to 5 seconds, but no longer generates fury.

  • Critical Strike Magic Damage: 60 / 97.5 / 135 / 172.5 / 210 (+ 90% AP)
  • DoT Magic Damage per second: (7% AP)
  • DoT total Magic Damage: (35% AP)
  • Maximum Magic Damage: 60 / 97.5 / 135 / 172.5 / 210 (+ 125% AP)


Magic Spear
RANGE: 700
COOLDOWN: 12/11/10/9/8
Ability

Active: Galed launches a magic spear in a line, dealing damage to the first target hit and generates 10 fury (15 fury for champions)

  • Magic Damage: 50 / 70 / 90 / 110 / 130 (+ 50% AP)

Critical strikes heal a nearby injured ally champion for 200% of the base damage of the critical strike, but no longer generates fury.

  • Critical Strike Magic Damage: 75 / 105 / 135 / 165 / 195 (+ 75% AP)
  • Critical Strike Heal: 150 / 210 / 270 / 330 / 390


Magic Scream
RANGE: 400
COOLDOWN: 20/18.5/17/15.5/14
Ability

Active: Galed screams, slowing all nearby enemy units for 2 second. Cannot be cast if no enemy champions are in range and generates 6 fury for each enemy champion hit.

  • Slow: 20 / 30 / 40 / 50 / 60 %

Critical strikes stuns, and after the stun expires, apply the slow effect for the full duration. It also refunds 50 fury.

  • Critical Strike Stun Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5


Magic Storm
RANGE: 1000
COOLDOWN: 150/120/90
Ability

Active: Galed summons a magic storm at the target 500-radius area that deals instant damage and lasts for 5 seconds. Enemy units who enter the storm are marked as vulnerable for 3 seconds (champions only can be marked one time). Abilities are treated as critical strikes against vulnerable enemies, but don't consume the fury.

  • Magic Damage: 50 / 150 / 250 (+ 50% AP)


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