Passive: Your abilities and basic attacks generate fury. When you have 100 fury, your next basic ability will consume it to critically strike, dealing 50% more damage (NOT increased by critical damage modifiers) and applying aditional effects.
Basic attacks generate 1 fury (5 fury from champions).
Active: Galed launches a fireball to the target 200-radius area, dealing magic damage to all enemies hit, and generating 2 fury for every enemy hit (5 fury from champions).
Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 60% AP)
Critical strikes deals additional magic damage every second to all enemies that stand in the area for up to 5 seconds, but no longer generates fury.
Active: Galed summons a magic storm at the target 500-radius area that deals instant damage and lasts for 5 seconds. Enemy units who enter the storm are marked as vulnerable for 3 seconds (champions only can be marked one time). Abilities are treated as critical strikes against vulnerable enemies, but don't consume the fury.