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Garlad, the Sniper

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1 Growth 18 1 Growth 18
Health 430 (+61) Attack damage 53.2 (+2.9)
Health regen. 7.22 (+0.56) Attack speed 0.625 (+3%)
Mana 312 (+34) Armor 22.56 (+3.6)
Mana regen. 7.1 (+0.6) Magic resist. 30
Attack range 600 (Ranged) Mov. speed 325


Garlad, the Sniper is a custom champion.

Abilities

Element of Surprise
ChampionSquare

Garlad gains Element of Surprise when the enemy team loses Sight icon sight of him for at least 5 seconds, or if he is in Cover for 5 seconds, causing his next basic attack or Snipe to get 200 extra range.


Snipe
RANGE: 800 / 850 / 900 / 950 / 1000
COST: 40 mana
STATIC COOLDOWN: 1 / 0.75 / 0.5 / 0.25 / 0
ChampionSquare

Active: After a 1.25 seconds channeling time (reduced by 0.01 seconds for every 5% attack speed down to 0.75 seconds at 250% attack speed), Garlad fires a shot in a line, dealing physical damage to the first enemy it hits. It can Critical strike icon critical strike for an aditional 100% bonus AD damage.

  • Physical Damage: 120 / 125 / 130 / 135 / 140% AD

If you keep the cursor over an enemy champion for at least 70% of the channeling time, Snipe locks on the target, passing over all other enemies to hit it directly. (Cooldown starts at the end of the channeling).


Cover
RANGE: 90 / 112.5 / 135 / 157.5 / 180º
STATIC COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3
ChampionSquare

Passive: While Cover is not active, Garlad receives stacks of Barrier every second. It can stack up to 100.

  • Barrier stacks per second: 4 / 6 / 8 / 10 / 12

Toggle: Garlad deploys an energy barrier with 0.4% of his maximum health for every stack of Barrier and takes cover behind it. Attacks that would hit Garlad from an angle in front of him hits the barrier instead. Garlad loses stacks of Barrier in proportion to health lost by the barrier. Moving cancels Cover.

All other abilities are enhanced if used while in Cover:

  • Snipe: It can target an enemy champion that is under the cursor at the start of the channeling without needing to keep the cursor over it.
  • Energy Grenade: Range increased by 150.
  • Thermal Vision: Duration increased by 5 seconds.


Energy Grenade
RANGE: 400 / 250 / 125
COST: 60 mana
COOLDOWN: 20 / 17.5 / 15 / 12.5 / 10
ChampionSquare

Active: Garlad throws a grenade at the target location, that explodes, dealing physical damage to all enemies hit and applyinh Nearsight icon nearsight to them. Non-champion targets are Disarm icon disarmed instead for the same duration.

  • Physical damage: 40 / 55 / 70 / 85 / 100 (+ 45% bonus AD)
  • Nearsight duration: 1 / 1.1 / 1.2 / 1.3 / 1.4

Enemies in the center of the explosion get Stun icon stunned instead and are dealt double damage.

  • Increased physical damage: 80 / 110 / 140 / 170 / 200 (+ 90% bonus AD)


Thermal Vision
RANGE: 1200 / 1500 / 1800
COST: 100 / 70 / 40 mana
COOLDOWN: 80 / 70 / 60
ChampionSquare

Passive: Element of Surprise enhanced attack deals increased damage.

  • Increased Damage: 10 / 15 / 20%

Active: Garlad turns on his thermal visor for 15 seconds.

With Thermal Vision activated, enemy and neutral units near Garlad have their position revealed to him and his allies (a red silhouette of the unit is seen). This does not grant Sight icon sight, but can be seen through Fog of War.



March 21, 2016:

  • Snipe (Q): Channeling time reduction reduced to 0.01 seconds for every 5% attack speed from 0.01 seconds for every 1% attack speed.

March 19, 2016:

  • Cover (W): ¡¡Clarity!! Ability enhancement mechanic rephrased to avoid confusions.
  • Energy Grenade (E):
    • It now applies Nearsight instead of slowing.
    • Cooldown changed to 20 / 17.5 / 15 / 12.5 / 10 from 19 / 18 / 17 / 16 / 15.
    • Damage increased to 40 / 55 / 70 / 85 / 100 (+ 45% bonus AD) from 40 / 50 / 60 / 70 / 80 (+ 40% bonus AD)

March 16, 2016:

  • Element of Surprise (Passive): Cover also triggers this passive.
  • Snipe (Q):
    • Cooldown reduced to 1 / 0.75 / 0.5 / 0.25 / 0 from 2 / 1.75 / 1.5 / 1.25 / 1.
    • Cooldown now starts at the end of the channel, instead of at the beggining.
    • Channeling time increased to 1.25-0.75 seconds (based on attack speed) from 1 second.
    • Time required to lock-on reduced to 70% of the channeling time from 80%.
    • Cost increased to 40 from 20.
  • Cover (W):
    • Cooldown increased to 5 / 4.5 / 4 / 3.5 / 3 from 1, and it's now static.
    • ¡¡Clarity!! It now uses a stock system (no functionality change).
    • While Cover is active, all other abilities are enhanced:
      • Snipe: It can target an enemy champion that is under the cursor at the start of the channeling without needing to keep the cursor over it.
      • Energy Grenade: Range increased by 150.
      • Thermal Vision: Duration increased by 5 seconds.
  • Energy Grenade (E):
    • Damage reduced to 40 / 50 / 60 / 70 / 80 (+ 40% bonus AD) from 60 / 85 / 110 / 135 / 160 (+ 80% bonus AD).
    • Radius increased to 250 from 150.
    • It now slows for 2 seconds.
    • It now only stuns enemies hit in the center.
    • Enemies in the center take double damage.
  • Thermal Vision (R):
    • Cost increased to 100 / 70 / 40 from 100 / 50 / 0.
    • Cooldown increased to 80 / 70 / 60 from 80 / 60 / 40.
    • Duration reduced to 15 seconds from 20.

March 14, 2016:

  • Element of Surprise (Passive): Instead of having a 5 seconds cooldown, enemy team has to lose sight of him for at least 5 seconds.
  • Energy Grenade (E): It states that the area of effect has a radius of 150 (no functionality change).

March 11, 2016:

  • Health reduced to 430 (+61) from 461 (+72).
  • Cover (W):
    • Cost removed.
    • Energy barrier health changed to 40% of his maximum health at all levels from 80 / 120 / 160 / 200 / 240 (+ 25% of his base health).
    • Energy barrier health regeneration changed to 4 / 6 / 8 / 10 / 12% from 5% at all levels.
    • Changed from Active to Toggle (no functionality change).

March 10, 2016:

  • Element of Surprise (Passive): Now it has a 5 seconds internal cooldown.
  • Snipe (Q):
    • Damage changed to 120 / 125 / 130 / 135 / 140% AD from 120 / 130 / 140 / 150 / 160% AD.
    • It can Critical strike icon critical strike for an aditional 100% bonus AD damage.
    • Range changed to 800 / 850 / 900 / 950 / 1000 from 1000 at all levels.
    • It states that cooldown starts at the beggining of the channeling (no functionality change).
  • Cover (W): Energy barrier health changed to 80 / 120 / 160 / 200 / 240 (+ 25% base health) from 300 / 350 / 400 / 450 / 500.

March 9, 2016:

  • Added

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