Garlad gains Element of Surprise when the enemy team loses sight of him for at least 5 seconds, or if he is in Cover for 5 seconds, causing his next basic attack or Snipe to get 200 extra range.
RANGE: 800 / 850 / 900 / 950 / 1000
COST: 40 mana
STATIC COOLDOWN: 1 / 0.75 / 0.5 / 0.25 / 0
Active: After a 1.25 seconds channeling time (reduced by 0.01 seconds for every 5% attack speed down to 0.75 seconds at 250% attack speed), Garlad fires a shot in a line, dealing physical damage to the first enemy it hits. It can critical strike for an aditional 100% bonus AD damage.
Physical Damage:120 / 125 / 130 / 135 / 140% AD
If you keep the cursor over an enemy champion for at least 70% of the channeling time, Snipe locks on the target, passing over all other enemies to hit it directly. (Cooldown starts at the end of the channeling).
RANGE:90 / 112.5 / 135 / 157.5 / 180º
STATIC COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3
Passive: While Cover is not active, Garlad receives stacks of Barrier every second. It can stack up to 100.
Barrier stacks per second: 4 / 6 / 8 / 10 / 12
Toggle:Garlad deploys an energy barrier with 0.4% of his maximum health for every stack of Barrier and takes cover behind it. Attacks that would hit Garlad from an angle in front of him hits the barrier instead. Garlad loses stacks of Barrier in proportion to health lost by the barrier. Moving cancels Cover.
All other abilities are enhanced if used while in Cover:
Snipe: It can target an enemy champion that is under the cursor at the start of the channeling without needing to keep the cursor over it.
Energy Grenade: Range increased by 150.
Thermal Vision: Duration increased by 5 seconds.
RANGE:400 / 250 / 125
COST: 60 mana
COOLDOWN: 20 / 17.5 / 15 / 12.5 / 10
Active:Garlad throws a grenade at the target location, that explodes, dealing physical damage to all enemies hit and applyinh nearsight to them. Non-champion targets are disarmed instead for the same duration.
Passive:Element of Surprise enhanced attack deals increased damage.
Increased Damage: 10 / 15 / 20%
Active:Garlad turns on his thermal visor for 15 seconds.
With Thermal Vision activated, enemy and neutral units near Garlad have their position revealed to him and his allies (a red silhouette of the unit is seen). This does not grant sight, but can be seen through Fog of War.
March 21, 2016:
Snipe (Q): Channeling time reduction reduced to 0.01 seconds for every 5% attack speed from 0.01 seconds for every 1% attack speed.
March 19, 2016:
Cover (W): ¡¡Clarity!! Ability enhancement mechanic rephrased to avoid confusions.