1 Growth 18 1 Growth 18
Health 565 (+85) 2010 Attack damage 54.5 (+3.6) 115.7
Health regen. 6.98 (+0.75) 19.7 Attack speed 0.625 (+3.2%) 55%
Mana 330 (+48) 1146 Armor 31.4 (+3) 82.4
Mana regen. 8 (+0.5) 16.5 Magic resist. 32.1 (+1.25) 53.4
Attack range 150 Mov. speed 350

Hir'q, the Master of Scimitars is a custom champion.

Abilities

Dual Wield
ChampionSquare

Hir'q's basic attack's damage is split between two hits.

The first one, with the left hand, deals 75% AD physical damage and applies on-hit effects.

The second one, with the right hand, deals 25% AD physical damage to all enemies in a 180º cone in front of him, but doesn't apply on-hit effects. The target of the attack always takes damage, even if he moves out of the cone.

Ability Details
Dual Wield is a self-targeted buff.


Blade Rush
RANGE: 400 / 100 / 175
COST: 40 / 55 / 70 / 95 / 100 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
ChampionSquare

Active: Hir'q charges forward, striking the first enemy hit with each weapon, dealing physical damage.

  • Physical Damage per hit: 10 / 40 / 70 / 100 / 130 (+ 100% AD)

An enemy struck by both hits will take 60% damage from the second.

  • Maximum Physical Damage: 16 / 64 / 112 / 160 / 208 (+ 160% AD)

While charging, Hir'q is invulnerable. If an enemy champion's ability strikes him while invulnerable, the base cooldown on Blade Rush is reduced by 50%.

Ability Details
Blade Rush is a direction-targeted dash.

Additional Information:

  • His weapons' hitboxes are slightly to his sides, only an enemy exactly in front of him would take damage from both.
  • This ability features a new kind of invulnerabilty. Although invulnerable, he can still be targeted, and unlike most dashes, projectiles can hit him while dashing instead of hitting when the dash completes.


Rampage
COST: 60 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
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Hir'q gains bonus life steal for 6 seconds. In addition, the first 3 attacks during the effect gain bonus attack speed and apply on-hit effects on both strikes.

  • Bonus Life Steal: 60 / 70 / 80 / 90 / 100%
  • Bonus Attack Speed: 50 / 70 / 90 / 110 / 130%
Ability Details
Rampage is a self-targeted buff.
  • Rampage enhanced attacks will be wasted it they are Aegis Protection.png blocked or Counter Strike.png dodged.
    • They won't be wasted if they miss if Hir'q is Blind icon blinded.


Scorpid Toxins
RANGE: 225
COST: 30 / 40 / 50 / 60 / 70 mana
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
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Passive: Hir'q covers his scimitars with scorpid toxins, causing his basic attacks and Blade Rush to deal bonus magic damage. Both right hand and left hand attack apply the effect.

  • Magic Damage: 3 / 6 / 9 / 12 / 15 (+ 7.5% bonus AD)

Active: Hir'q swiftly strikes his target with his right hand, dealing 25% AD physical damage plus double damage from Scorpid Toxins, increased by 1% for every 1% of target's missing health.

  • Minimum Bonus Magic Damage: 6 / 12 / 18 / 24 / 30 (+ 15% bonus AD)
  • Maximum Bonus Magic Damage: 12 / 24 / 36 / 48 / 60 (+ 30% bonus AD)
Ability Details
Scorpid Toxins' passive is a self-targeted buff.

Scorpid Toxins' active is a single-targeted ability.


Bleeding Strikes
COST: 100 mana
COOLDOWN: 120 / 100 / 80
ChampionSquare

Active: For the next 12 seconds, Hir'q's basic attacks with the left hand cause their target to bleed, taking physical damage every half second for 3 seconds.

  • Physical Damage Per Half Second: 5 / 6 / 7 (+ 4% AD)
  • Total Physical Damage: 30 / 36 / 42 (+ 24% AD)

If this effect is reapplied, any remaining damage will be added to the new bleed.

Ability Details
Bleeding Strikes is a self-targeted buff.


Change Log

July 25, 2017
  • Dual Wield (Innate): He can no longer move while basic attacking.
  • Blade Rush (Q): Cooldown reduction reduced to 50% from 100%.
July 18, 2017
  • Added

Background

Since he was young, Hir'q always displayed a natural skill with the sword. As he trained, he quickly became one of the best swordsmen in Shurima. Because of this, it wasn't hard for him to get a well paid job as a mercenary in the noxian army.

He bravely fought for Noxus for years, but one day, he discovered that Azir, the last Emperor of Shurima, had returned.

Without hesitation, he immediately returned to Shurima. Even if he had to emigrate when he was younger, he was sure that Azir would make Shurima great again.

Since then, he was always next to his emperor anytime he required him, and his faith toward Azir only grew.