League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement
1 Growth 18 1 Growth 18
Health 565 (+85) 2010 Attack damage 54.5 (+3.6) 115.7
Health regen. 6.98 (+0.75) 19.7 Attack speed 0.625 (+3.2%) 55%
Mana 330 (+48) 1146 Armor 31.4 (+3) 82.4
Mana regen. 8 (+0.5) 16.5 Magic resist. 32.1 (+1.25) 53.4
Attack range 150 Mov. speed 350

Hir'q, the Master of Scimitars is a custom champion.

Abilities[]

Dual Wield

ChampionSquare

Hir'q's basic attack's damage is split between two hits.

The first one, with the left hand, deals 75% AD physical damage and applies on-hit effects.

The second one, with the right hand, deals 25% AD physical damage to all enemies in a 180º cone in front of him, but doesn't apply on-hit effects. The target of the attack always takes damage, even if he moves out of the cone.

Info
  • No additional details.


Blade Rush

ChampionSquare

Active: Hir'q charges forward, striking the first enemy hit with each weapon, dealing physical damage.

  • Physical Damage per hit: 10 / 40 / 70 / 100 / 130 (+ 100% AD)

An enemy struck by both hits will take 60% damage from the second.

  • Maximum Physical Damage: 16 / 64 / 112 / 160 / 208 (+ 160% AD)

While charging, Hir'q is invulnerable. If an enemy champion's ability strikes him while invulnerable, the base cooldown on Blade Rush is reduced by 50%.

Info
  • His weapons' hitboxes are slightly to his sides, only an enemy exactly in front of him would take damage from both.
  • This ability features a new kind of invulnerabilty. Although invulnerable, he can still be targeted, and unlike most dashes, projectiles can hit him while dashing instead of hitting when the dash completes.


Rampage

ChampionSquare

Hir'q gains bonus life steal for 6 seconds. In addition, the first 3 attacks during the effect gain bonus attack speed and apply on-hit effects on both strikes.

  • Bonus Life Steal: 60 / 70 / 80 / 90 / 100%
  • Bonus Attack Speed: 50 / 70 / 90 / 110 / 130%

Info
  • No additional details.


Scorpid Toxins

ChampionSquare

Passive: Hir'q covers his scimitars with scorpid toxins, causing his basic attacks and Blade Rush to deal bonus magic damage. Both right hand and left hand attack apply the effect.

  • Magic Damage: 3 / 6 / 9 / 12 / 15 (+ 7.5% bonus AD)

Active: Hir'q swiftly strikes his target with his right hand, dealing 25% AD physical damage plus double damage from Scorpid Toxins, increased by 1% for every 1% of target's missing health.

  • Minimum Bonus Magic Damage: 6 / 12 / 18 / 24 / 30 (+ 15% bonus AD)
  • Maximum Bonus Magic Damage: 12 / 24 / 36 / 48 / 60 (+ 30% bonus AD)

Info
  • No additional details.


Bleeding Strikes

ChampionSquare

Active: For the next 12 seconds, Hir'q's basic attacks with the left hand cause their target to bleed, taking physical damage every half second for 3 seconds.

  • Physical Damage Per Half Second: 5 / 6 / 7 (+ 4% AD)
  • Total Physical Damage: 30 / 36 / 42 (+ 24% AD)

If this effect is reapplied, any remaining damage will be added to the new bleed.

Info
  • No additional details.


Change Log[]

July 25, 2017
  • Dual Wield (Innate): He can no longer move while basic attacking.
  • Blade Rush (Q): Cooldown reduction reduced to 50% from 100%.
July 18, 2017
  • Added

Background[]


Since he was young, Hir'q always displayed a natural skill with the sword. As he trained, he quickly became one of the best swordsmen in Shurima. Because of this, it wasn't hard for him to get a well paid job as a mercenary in the noxian army.

He bravely fought for Noxus for years, but one day, he discovered that Azir, the last Emperor of Shurima, had returned.

Without hesitation, he immediately returned to Shurima. Even if he had to emigrate when he was younger, he was sure that Azir would make Shurima great again.

Since then, he was always next to his emperor anytime he required him, and his faith toward Azir only grew.

Advertisement