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Probe, The Laser Sentry

Necromoni December 1, 2012 User blog:Necromoni

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1 Growth 18 1 Growth 18
Health 390 (+80) Attack damage 49 (+2.9)
Health regen. 5 (+0.55) Attack speed 0.675 (+0.65%)
Mana 250 (+40) Armor 14 (+3)
Mana regen. 6 (+0.65) Magic resist. 30 (+0)
Attack range 600 Mov. speed N/A


Details

Probe's appearance is that of a hovering metallic orb, consisting of a faint blue mechanical aura, and a laser situated on the tip of the top of its body. The laser only rotates when attacking or when probe uses Q. The drones look almost like probe except they have mechanical arms, unless they are being used in Probe's ultimate where they look exactly like probe.

Probe is meant to be played as an AD Carry, while being able to take the role of an AD support, but not a tier 1 support.

Lore

Probe was invented by the league to provide champions an extremely challenging battle training, although it is a training tool, summoners found a loop in the champion selection and often chose it to battle in the fields of justice. Influenced by many wise and great summoners, probe began to inhabit personality abilities and great skills through experience. Shortly after, the League placed rules against the loop that summoners found. Probe then had to prove its worth to the league. Nobody knows what it did but to this day it is worthy of fighting other champions on the fields of justice and may be chosen by a summoner. Although Probe has personality it is always referred to an "it" ;an object; a tool.



"110011010001" -Probe

Abilities

Laser
Necromoni ProbeNoHands

Probe may fire his laser and use skills while moving, additionaly, moving decreases Probe's range by 100. Hidden Passive: Probe's shots deal 1/10th of the original and attacks at 10x of normal attack speed. Procs occur every 10 attacks using normal damage. Max attack speed = 25


Zap
RANGE: 800
COST: 60 / 70 / 80 / 80 / 80 Mana
COOLDOWN: 9
Necromoni ProbeZap

Active: Probe fires his laser after charging for 1 second, dealing damage to an area.

  • Physical Damage: 60 / 110 / 160 / 220 / 260 (+ 100% AD) 


Manufacture
RANGE: 1000
COST: 50 Mana
COOLDOWN: 30 per drone, 1 between drones 
Necromoni ProbeInnerMachine

Probe creates drones that repair him or may be used to scout and stun.

Active: Probe sends a drone to a target area, the drone acts as a landmine, any enemy champion that goes near it is damaged and stunned.

Passive: Probe has increased health regen per drone that is stored.

Maximum Drones = 3

Maximum Drones Placed at once = 3

  • Physical Damage: 50 / 80 / 130 / 180 / 230 (+ 30% AD) (+ 60% AP)


  • Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2


  • Heal Amount per drone: +4 / +5 / +6 / +7 / +8


Shrink
RANGE: 800
COST: 50 Mana
COOLDOWN: 15
Necromoni ProbeShrink

Active: Probe Fires its shrink ray at an allied champion. If fired at self, drones are unaffected allowing them to be as big as Probe, increasing its health regen bonus given by its drones by 100% and increase its attack speed. Max of 2 Drones increase attack speed.

  • Attack Speed Bonus: 15% / 20% / 25% / 30% / 35%


  • Shrink Duration: 5 / 6 / 7 / 8 / 9


Distort
RANGE: Global
COST: 125 Mana
COOLDOWN: 120 / 110 / 100
Necromoni ProbeDistort

Active: Probe Hides all allies health bars from enemies and increases his drones sizes, making up to 3 clones of himself, each clone dies in one hit and are untargetable by spells. In addition, probe's damage is increased and is further increased by each clone alive. If a drone dies it returns to probe's stacks. A max of 2 may return.                                 

  • Bonus Attack Damage: 10


  • Bonus Attack Damage per clone: 5 / 10 / 10


  • Duration: 6 / 7 / 8


Credits

Skill Icons found at hiveworkshop

Innate - The_Silent

Q - stonneash

W - GhostThruster

E - Shiv

R - kola

Quotes

(Evil robot voice is much deeper and life like than normal)

Movement:

"Mo-ving Summ-on-er"

"Mo-ving"

"I-ni-tia-ting-move-ment"

"*beeping noises*"

"Co-men-cing-move-ment-pro-to-col"


Attacking:

"I-ni-tiating-com-bat-pro-to-col"

"A-tac-king"

"A-nnihil-ating"

"Fire-ing La-sers"

"*evil robot voice*Death is imminent"

Taunt:

"I shall force start the death se-quence, *evil robot voice* on you"

"I was not In-ven-ted for dy-ing, *evil robot voice* but you were"

Joke:

"My jokes are like my la-sers, you can-not han-dle them."

When Q touches Viktor:

"*Mimics Viktor's laugh*"

Comments

This is my first custom champion i made, everything I have here I had to find out for myself, but can someone explain how I can add attributes? Thanks.

If anyone was confused about the hidden passive, it says "procs occur every 10 attacks using normal damage", this means if you had an item that procs ex. Witts End, it will only occur every 10th attack, but if you have life steal it will get its proc from the 10 attacks in the 10th one, they will not proc with any of the 1-9 attacks. Critical strike is the only exception which attempts to proc in every attack.

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