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Champion Concept- Irumarak, the Void Witch

Nelraye January 7, 2015 User blog:Nelraye
Health 546 Attack damage 47
Health regen. 5.9 Attack speed [*] 0.655
Mana 322 Armor 19.9
Mana regen. 8.7 Magic resist. 30
Range 500 Move. speed 340

Irumarak, the Void Witch is a custom champion concept. Influences include Ancient Apparition's Ice Blast from Dota, and the MMORPG ArcheAge's skill combo system. After getting the idea of combo-CC abilities from ArcheAge, I thought of how a LoL champion kit could use such a gameplay mechanism.

Irumarak has a lot of hard CC, but a lot of it are locked away in combos. Combined with a CC heavy jungler, ganks on her lane are terrifying. When placed in the bottom lane with another compatible champion, she can extend her ally's CC durations and stack her own on top of them.

In a teamfight, her ultimate provides a devastating execution effect to a wide area. However, enemies are free to escape it without any ill-effects if not hindered.

Her weakpoints are terrible late-game scaling, and lack of overall damage output and dueling ability.


Compound Effect
COOLDOWN: 2.5 seconds
Spell Weaving mastery s4

If Irumarak lands a basic attack on an enemy suffering from any stun, root or fear, she will extend the duration of those effects by 0.5 seconds. Additionally, the attack will deal 14 + (4 × level) bonus magic damage.

Ability Details
Compound Effect is a conditional on-hit effect.

Additional Information:

Cooldown is not reduced by CDR.

Impending Doom
RANGE: 650
COST: 80/90/100/110/120 mana
COOLDOWN: 14/13/12/11/10
Tough Skin mastery s4

Active: Irumarak curses an enemy target, causing them to take magic damage over 4 seconds. At the end of this ability's duration, the target will become stunned.

  • Total Magic Damage: 70 / 120 / 170 / 220 / 270(+70% AP)
  • Stun Duration: 1.0 / 1.1 / 1.2 / 1.3 / 1.4 seconds
Ability Details
Impending Doom is a single-target ability.

Additional Information:

This spell is a semi-reliable stun and is very powerful. However, it has a rather long cooldown timer and an expensive mana cost. Its intended usage is during ganks and fights, and not harassment.

RANGE: 375
COST: 50/55/60/65/70 mana
COOLDOWN: 11/10/9/8/7
Oppression mastery s4

Active: Irumarak temporarily negates bonus movement speed effects on enemies while slowing them down by 15%. If any targets are already slowed, then they will become rooted instead for half of the duration.

  • Duration: 1.0 / 1.5 / 2.0 / 2.5 / 3.0 seconds
Ability Details
Speedbreaker is a point-blank AoE ability.

Additional Information:

Movement speed effects from permanent or indefinite sources are only removed for the duration of the slow. This ability does not negate other components of a movement speed buff, such as the bonus attack speed of Highlander. Its short range requires Irumarak to go in close.

Nether Claws
RANGE: 800
COST: 40/45/50/55/60 mana
COOLDOWN: 8/7/6/5/4

Active: Irumarak summons void talons that rake the target area after a 0.4 second delay. Enemies caught in its grip are dealt magic damage and silenced for 1 second. If the target is already silenced, they are inflicted with fear instead.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+60% AP)
Ability Details
Nether Claws is a ground-targeted area of effect ability.

Additional Information:

AoE Radius is 100. Casting is intended to be similar to Karthus's Lay Waste, with a combo-CC attached.

Fated End
RANGE: 600
COST: 100 mana
COOLDOWN: 140/120/100
Dangerous Game mastery s4

Active: Infuses the target ground area with a malevolent curse that lasts for 6 seconds. If an enemy champion's health falls below a threshold amount, they will instantly die. At the end of the ability's duration, all targets within the area of effect take true damage.

  • True Damage: 80 / 160 / 240 (+30% AP)
  • Health Threshold: 12% (+1% per 100 AP)
Ability Details
Fated End is a ground-targeted area of effect ability.

Additional Information:

Fated End creates a 800 diameter zone that persists for 6 seconds. The culling effect only works on targets standing upon the AoE. The True Damage at the end also triggers the culling effect if possible. Kills are credited to the source of damage that resulted in the target's health dropping below the threshold, instead of Irumarak. If the source is an invalid option (such as damage due to health cost or jungle monsters), then Irumarak is credited with the kill.

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