"So, I know how Riot doesn't like random chance things (suggestions to make Parrrley unable to crit but scale with crit chance, remake of crit chance a while ago for more consistency, removal of dodge on PD, etc.) so I was thinking why not rework Phage's to be like this:
Phage +225 Health +18 Attack Damage Passive: Physical attacks slow your opponent's movement speed by 8% for 1.5 seconds, this effect stacks 3 times.
Reduced the duration time since it is now reliable (1,5 could be too low), and distributed the movement speed reduction into 3 attacks (4 attacks seemed to be a little much).
Thoughts or suggestions?
Change log: Changed stack percentage from 10% to 8%"